Hi. I’m Scott Jon Siegel. Here are some fun facts about me.
I’m a game designer.
I’m currently a free agent, seeking contract and consulting gigs, as well as collaborators for independent game development projects.
I spent the last year outside of the game industry, working as a product designer at the marvelous music company Smule. Prior to that, I spent over four years as a proud member of PopCap Games, working as a Lead Game Designer in their San Francisco office. During my time there I designed systems and wrote copy for Bejeweled Stars and Plants vs. Zombies Adventures, and rapidly developed five other game prototypes as part of the PopLabs group.
Previously I found myself at Disney/Playdom, helping launch two successful games: City of Wonder and Gardens of Time. And even earlier I worked on games for Zynga including Scramble Live for the iPhone, and Café World on Facebook.
You can find more info about my games and other projects here.
I have an itchy trigger finger when it comes to design, and constantly ruminate on new ideas and solutions to problems. I have a hard time turning this off.
I really, really like interaction.
I’ve been a game designer for over eight years, with a particular focus on where user experience meets game mechanics. I’ve always thought of my role as an intersection of the playful and the functional. Particularly in casual games, delight can often come not just from the player engaging with the system, but with the system responding and reacting.
So I want to create games where every interaction is meaningful; I want the simplest touch to be joyful; I want UIs to fade away and be counted as part of the experience; I want to create things that compel people to explore, and reconsider their relationships to screens, to each other, and to themselves. But most of all, I want to make things that either make people smile, or think, or both.
I’m a Bard alumni.
In May of 2007, I received my B.A. from Bard College in New York, where I majored in Literature and the Integrated Arts, with a concentration in game design. Bard helped me recognize the importance of orthogonal thinking — approaching problems from less obvious directions to achieve unique solutions.
I’m living in San Francisco.
I moved to California from the east coast in March of 2008. I like it here, and I think I’ll stay awhile.
I love Quiznos.
I know it’s weird, and my foodie friends make fun of me for it, but I absolutely adore Quiznos subs. The reason ties into my design philosophy. Ask me about it sometime!
If you have any questions, or would like to get in contact with me, feel free to send off an e-mail to my first, middle and last name Ã„T gmail DÃ–T com. Thanks for your interest, and have a nice day.