About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
-
Recently Blogged
Speaking Engagements
Want to hear me speak about things? Contact me at my whole name with no spaces ÄT gmail DØT com.Search
Time Machine
Monthly Archives: March 2006
Away Message
In case you missed it, we’ll be travelling around Britain for the next 12 days, hitting up Scotland, England, and Wales before returning to Ireland on the first of April. It’s an exciting journey, and one in which I’ll be … Continue reading
Howth, Crystal, Zozimus, Kells, Paddy's
Two busy, fun weeks. Two Tuesdays ago, we hit up Howth, a bubble-shaped town on the east coast on Ireland. I had some delicious fresh cod (fried, with salt and vinegar; yum), and Bonnie and I went out on the … Continue reading
The Game/Art Problem Presents: The Intruder
I’m hoping to start a new weekly feature on xy, entitled “The Game/Art Problem.” Each week, I’ll be posting links to examples of the synthesis of art and video games, and discussing the issues demonstrated by these pieces. This week, I’m presenting Natalie Bookchin’s “The Intruder”, a hypertext/game interpretation of the same-named story by Jorge Luis Borges. Continue reading
Birthday, Capote, Rock, Sheep, Cahir
I had a superfun birthday in Ireland. The snow let up fairly quickly, then it snowed again, then it stopped minutes before we departed for city centre. The rest of the day was beautiful. On Friday we went back into … Continue reading
Social Networks in Small Games
Big Games have the social networks going on. It’s understandable why. When you’re dealing with a games on the scale of person-to-person relationships, the social networks created are some of the most concrete and compelling outputs of gameplay. As such, … Continue reading