Monthly Archives: April 2006

Senet and the Importance of Rulesets

The latest issue of the Escapist, which is chock-full of good pieces, features an article by EA’s Rod Humble on the role of rulesets as art, a topic which holds a special place in my heart. The article begins by … Continue reading

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Nintendo's "bit Generations" Emphasize Portable Style & Minimalism

Japanese developers continue to understand the importance of simplicity in portable game titles, even when most American developers don’t. This explains why a series like Nintendo’s “bit Generations” can go completely unmentioned in North America. At least we have Kotaku.

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Edinburgh, York, London, Bath, Cardiff, pt. 2

Going to wrap up my Britain experiences, before I have another journey to talk about as well. York was also home to England’s National Railway Museum, which features a large number of actual trains from the country’s long history of… … Continue reading

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On the Ubiquity of Tetris

It figures that I finally remove Planet Gamecube from my bookmarks, and it’s at that time that they choose to put up their most interesting piece of content in nearly a year. Jonathan Metts recently had a chance to interview … Continue reading

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Old Words Die Hard: Eric Zimmerman on NYC

I think I have a love/hate relationship with New York — that is to say that I think I will have a love/hate relationship with New York very, very soon. In an interview from 2001, Eric Zimmerman — co-founder and … Continue reading

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Warren Spector On the Margins of Gaming

Game design veteran Warren Spector has parts one and two of a four-part piece up on the Escapist, available here and here. It’s not pessimism, exactly, but more like caution and apprehension, with regards to the future of the video … Continue reading

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Edinburgh, York, London, Bath, Cardiff, pt. 1

We returned on Saturday from 12 days of travelling around Britain. It was a great way to spend a Spring Break, albeit an exhausting one. Both myself and Bonnie have returned to Dublin a little less than healthy, but that’s … Continue reading

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