About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
-
Recently Blogged
Speaking Engagements
Want to hear me speak about things? Contact me at my whole name with no spaces ÄT gmail DØT com.Search
Time Machine
Monthly Archives: June 2006
Crashing the Metaphor
Let’s talk about the importance of metaphor — and not just in a game, but in its interface as well. So Sony introduces the PS3 controller, and its gyroscopics, at E3 2006, during their big press conference. To demonstrate the … Continue reading
Poop-Themed Location-Based Game
From Milan (and via We-Make-Money-Not-Art), comes a bizarre, but arguably worthwhile big game concept: to make the process of play not only enjoyable, but productive as well. Welcome to Dark Treasure (Tesoro Scuro), the gaming adjunct of a slick little … Continue reading
MacBook Accelerometer as Gaming Interface
Since Apple first introduced the accelerometer in the late Powerbooks (intended as a safety feature), there’s been a persistant question of “how can we play with this?” floating in the heads of Mac fans and those of the techie persuasion. … Continue reading
Cave Story is Coming to PSP
Cave Story (if you don’t know what Cave Story is, click that link, download the game, and play it for several hours with the sound on before reading any more of this) is coming to the Sony PlayStation Portable. This … Continue reading