Monthly Archives: June 2006

Crashing the Metaphor

Let’s talk about the importance of metaphor — and not just in a game, but in its interface as well. So Sony introduces the PS3 controller, and its gyroscopics, at E3 2006, during their big press conference. To demonstrate the … Continue reading

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Poop-Themed Location-Based Game

From Milan (and via We-Make-Money-Not-Art), comes a bizarre, but arguably worthwhile big game concept: to make the process of play not only enjoyable, but productive as well. Welcome to Dark Treasure (Tesoro Scuro), the gaming adjunct of a slick little … Continue reading

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MacBook Accelerometer as Gaming Interface

Since Apple first introduced the accelerometer in the late Powerbooks (intended as a safety feature), there’s been a persistant question of “how can we play with this?” floating in the heads of Mac fans and those of the techie persuasion. … Continue reading

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Cave Story is Coming to PSP

Cave Story (if you don’t know what Cave Story is, click that link, download the game, and play it for several hours with the sound on before reading any more of this) is coming to the Sony PlayStation Portable. This … Continue reading

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