Monthly Archives: August 2006

ThumbCraft, or a Fun Little Side Project

Here’s the skinny. I have a cute idea for a game, and I’m going to try and blog my design process. The reason for this is two-fold: 1) I’ve been wanting to blog more about game design, as I think … Continue reading

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I Love del.icio.us 'Cause it's so Delicious.

It’s true. I’ve become one of those people that has a del.icio.us account and incorporates it into their blog. I’m one them, now. I have to say that, apart from any gripes to be had with the complexity of the … Continue reading

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Olde English and the Importance of Rulesets

Olde English started as a comedy troupe at my college, and continues to rock out on the internet and NYC to this day (you know, a few years later). I enjoy their antics because they always remind me of Bard, … Continue reading

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Call & Response; Game Design Problem #2

I was working on a tiny little analog game this past week when I realized that I wasn’t getting the same satisfaction that I had when working digitally. It was still satisfying, to be sure, but it was different. Why? … Continue reading

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