About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: February 2007
On Peggle and how it's awesome.
Popcap’s Peggle is so awesome. It’s like pachinko meets candy meets crack meets that-episode-of-Evangelion-where-Kaoru-almost-ends-the-world. For all of its awesomeness, however, Peggle would be even more awesome if there was a version for Mac OS X. First Bookworm Adventures and now … Continue reading
No birthday parties on the Wii, apparently.
So my birthday’s today, and I decided to boot up our Wii to see if there was any mention of the occasion. On the Nintendo DS, the system information includes the birth-date of the owner, so when he/she enters Pictochat … Continue reading
On game design documents.
So I’m trying my damnedest to put together an early design document for Glyphbreaker. The problem is that design docs are difficult to write, and even more-so when you have little experience doing so. So, I’ve started looking for good … Continue reading
On Settlers of Catan and Xbox Live Arcade.
Klaus Teuber’s Settlers of Catan is hitting Xbox Live Arcade in mid-March. There’s been a lot of buzz recently about the title, specifically surrounding the news that Big Huge Games, developers of the Rise of Nations RTS series, are the … Continue reading
Why casual games are addictive: an unordered list.
No instruction necessary: learn as you play; the game won’t eat you alive if you don’t know what you’re doing. You only need one hand: most actions are often mapped to the mouse; easier to relax while playing; simple controls … Continue reading
Spam poetry: Doug went off on Howard a little bit about the rant he had just gone on about the memorial service.
Artie said that they are over and he had sex with someone other than Dana when he was down in Atlantic City this weekend. Artie said that the Monday after vacation is the worst. He said he got crazed when … Continue reading
On interaction, Apple.com, and "slide to unlock."
Apple’s site has been pissing me off lately. It’s a silly little thing, but it’s frustrating to me. They’re advertising the iPhone on the front page of apple.com. It’s shiny, it’s pretty, it’s the bleeding edge, but the site is … Continue reading
Wario Ware: Smooth Moves has the best instruction manual I've seen in years.
And I’m not saying this to belittle the actual game; Smooth Moves is probably my favorite Wii title at the moment (even beating out the unsinkable Wii Sports). It’s innovative, it’s unpredictable, and there are probably a million other things … Continue reading
I'm going to the Game Developers Conference.
I found out this week that I was accepted as a student scholar to the 2007 Game Developers Conference by the International Game Developers Association. I am extremely excited. I figured I should mention it. Yes. The event is in … Continue reading