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	<title>Comments on: On the student scholarship and my experience.</title>
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	<link>http://numberless.net/blog/2007/03/15/on-the-student-scholarship-and-my-experience/</link>
	<description>by Scott Jon Siegel</description>
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		<title>By: Scott</title>
		<link>http://numberless.net/blog/2007/03/15/on-the-student-scholarship-and-my-experience/comment-page-1/#comment-316</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 15 Mar 2007 23:25:49 +0000</pubDate>
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		<description>I was more referring to just the disparity between those types of game development.  As someone fairly new to the industry, it amazes me that there&#039;s &lt;i&gt;any&lt;/i&gt; similarity between mobile game development (short production cycles, unpredictable and numerous platforms) and console game development (targeted platform, and a &quot;it&#039;ll be done when it&#039;s done&quot; philosophy).  The fact that that experience is transferable at all just astounds me.  But I guess I have a lot to learn, huh?</description>
		<content:encoded><![CDATA[<p>I was more referring to just the disparity between those types of game development.  As someone fairly new to the industry, it amazes me that there&#8217;s <i>any</i> similarity between mobile game development (short production cycles, unpredictable and numerous platforms) and console game development (targeted platform, and a &#8220;it&#8217;ll be done when it&#8217;s done&#8221; philosophy).  The fact that that experience is transferable at all just astounds me.  But I guess I have a lot to learn, huh?</p>
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		<title>By: Darius K.</title>
		<link>http://numberless.net/blog/2007/03/15/on-the-student-scholarship-and-my-experience/comment-page-1/#comment-315</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Thu, 15 Mar 2007 20:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.numberless.net/blog/2007/03/15/on-the-student-scholarship-and-my-experience/#comment-315</guid>
		<description>&quot;Whatâ€™s still amazing to me is that he spent years in mobile game development, and yet was able to make a quick and easy transition over to production lead on a major console and computer title.&quot;

Yeah, it&#039;s basically luck and knowing people. That&#039;s why I always say that *any* industry experience is good experience.</description>
		<content:encoded><![CDATA[<p>&#8220;Whatâ€™s still amazing to me is that he spent years in mobile game development, and yet was able to make a quick and easy transition over to production lead on a major console and computer title.&#8221;</p>
<p>Yeah, it&#8217;s basically luck and knowing people. That&#8217;s why I always say that *any* industry experience is good experience.</p>
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