Monthly Archives: April 2007

Scottypedia: a post-senior-project project.

Here’s something I’d like to add to this site, once my Bard senior project is good and done: The Scottypedia. What is the Scottypedia? Well, to explain it best, here’s a quote from me: The Scottypedia is a MediaWiki encyclopedic … Continue reading

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Fluxx is all about rules… kinda.

My review of Fluxx is up today at Joystiq, as part of my column. Fluxx is a fun party/family game, and I talk about it being a rules-focused game. But is it about rules? Arguably, the central mechanic of Fluxx … Continue reading

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How to write rules (without confusing people).

This desperately needs to be the topic of a GDC session. It doesn’t apply to most digital games, but it’s indispensable in analog game design, and a valuable communication skill in general. The rules of a game are the most … Continue reading

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RoboRally is fun but complicated.

I wanted my latest column for Off the Grid to be under 1,000 words, and I succeeded. Like, by a lot. At a hair under 400, it’s the shortest column I’ve written yet. There’s something to be said for brevity … Continue reading

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How not to build a social game.

I discovered the hard way that large-scale social games are more difficult to pull off than simple dice games or card games. I intended on debuting Vicious, my cruel and emotional game, at a reading of past contributors to Verse … Continue reading

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