About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: April 2007
Scottypedia: a post-senior-project project.
Here’s something I’d like to add to this site, once my Bard senior project is good and done: The Scottypedia. What is the Scottypedia? Well, to explain it best, here’s a quote from me: The Scottypedia is a MediaWiki encyclopedic … Continue reading
Fluxx is all about rules… kinda.
My review of Fluxx is up today at Joystiq, as part of my column. Fluxx is a fun party/family game, and I talk about it being a rules-focused game. But is it about rules? Arguably, the central mechanic of Fluxx … Continue reading
How to write rules (without confusing people).
This desperately needs to be the topic of a GDC session. It doesn’t apply to most digital games, but it’s indispensable in analog game design, and a valuable communication skill in general. The rules of a game are the most … Continue reading
RoboRally is fun but complicated.
I wanted my latest column for Off the Grid to be under 1,000 words, and I succeeded. Like, by a lot. At a hair under 400, it’s the shortest column I’ve written yet. There’s something to be said for brevity … Continue reading
How not to build a social game.
I discovered the hard way that large-scale social games are more difficult to pull off than simple dice games or card games. I intended on debuting Vicious, my cruel and emotional game, at a reading of past contributors to Verse … Continue reading