About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: May 2007
Bard had a games conference.
One of the reasons it’s been a particularly game-centric semester for me is that I’ve been preparing for Bard’s second annual Tech/Action conference, which this year was themed “Games, Simulation, Conflict.” The conference lasted two days, with activities on the … Continue reading
I like Cheapass Games.
Proper noun, mind you. I’m talking about game designer James Ernest and his Seattle-based crew of non-digital developers. I fell in love with Kill Doctor Lucky last year, and I’m just now starting to review more Cheapass Games for Off … Continue reading
Hypertext > static text.
At least, this is the conclusion I reach in my review of McKenzie Wark’s Gamer Theory, published as part of my Off the Grid column on Joystiq. Wark developed the hypertext version of Gamer Theory first, later including the first … Continue reading