Monthly Archives: June 2007

It's iPhone day!

Hey watch this! No, I’m not getting one. But gosh, are they cool! Thanks, Olde English!

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There's a small problem with Enemy Chocolatier.

It’s not exactly a runaway feedback loop, but it’s close. As I explain in my Off the Grid review, players earn points in Cheapass Games’ Enemy Chocolatier by owning neighborhoods. Once a player is earning points, he does so every … Continue reading

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On Diamond, Pearl, and the theoretical PokéMMO.

Pokémon Diamond and Pearl take everything I adored about the original Game Boy games… and keep it exactly the same. Same simple visual aesthetic; same synthesized battle cries; same basic battle system; same super-cute creatures and the motivation to “catch … Continue reading

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I really like Give me the Brain!

Apparently my review was a little unclear on this point, but I find James Ernest’s Give me the Brain! to be a really fun card game, with a unique central mechanic that makes it feel like a non-digital version of … Continue reading

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In other news, I graduated.

So, that’s over. Good four years, though. Went in fancying myself a writer; came out fancying myself a game designer. In between, lots of missteps, parties, classes. Beautiful scenery. Bard really was a place to think. I did a lot … Continue reading

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