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	<title>Comments on: On Diamond, Pearl, and the theoretical PokÃ©MMO.</title>
	<atom:link href="http://numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/feed/" rel="self" type="application/rss+xml" />
	<link>http://numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/</link>
	<description>by Scott Jon Siegel</description>
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		<title>By: Draken Stark</title>
		<link>http://numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/comment-page-1/#comment-413</link>
		<dc:creator>Draken Stark</dc:creator>
		<pubDate>Thu, 25 Oct 2007 07:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/#comment-413</guid>
		<description>It sounds awesome, but there&#039;d have to be a few changes. For instance, what would happen if two people are battling and one of them physically leaves for a baseball practice with the system still on? There&#039;s still much to consider... What about small passages like in the original red/blue/yellow games? Eventually some roads could be blocked by people battling, walking, or cycling.

Also, there shouldn&#039;t be a reason this game couldn&#039;t make it into a 3D transition. Just make it more free form, like morrowind or obilivion in this case. There&#039;s no real in game walls here or trees you can&#039;t walk pass like in the game boy/ds games. If there&#039;s one thing to ever take from WoW its the way it&#039;s world map worked. If not WoW then... FF3 for the super nintendo/FF6 for the advance. You could, in theory, go anywhere in the world if you wanted to go there. And the world looped over if you went to one of it&#039;s edges. If there&#039;s something not to take from this idea, maybe it&#039;s the fact that if you went to the top of the world you&#039;d end up on the bottom of it... North and south poles would be nice to add here like a real world would have.

The Formula shouldn&#039;t be changed -much- from the Gameboy versions... you&#039;re right about that.
-Trainers from the original games would be the other players.
-Random encounters would be perfectly fine.
-Turn-based battles will however have a 16 second time limit for each turn or something to keep players from leaving in the middle of battles.*
-Shops to buy stuff from and also NPCs to talk to when you feel like it.
-Gym Badges to collect!
-Some form of Elite Four, NPC or not...**
-Use a personal PokÃ©Dex to provide information on all the PokÃ©mon you meet.
-Hundreds of PokÃ©mon to collect, raise, and evolve!
-Characters from all the Shows!***

* Single player battles wouldn&#039;t need a timer, only when battling other real-time players.
**Players would replace the default elite four NPCs, only if a player who is qualified attends the elite four gym or whatever.
***Why not make the world big enough to see every character in the entire series? Make locations look familiar and jump like right out of the show!


That&#039;s what I think would be nice to have in a PokÃ©MMO...</description>
		<content:encoded><![CDATA[<p>It sounds awesome, but there&#8217;d have to be a few changes. For instance, what would happen if two people are battling and one of them physically leaves for a baseball practice with the system still on? There&#8217;s still much to consider&#8230; What about small passages like in the original red/blue/yellow games? Eventually some roads could be blocked by people battling, walking, or cycling.</p>
<p>Also, there shouldn&#8217;t be a reason this game couldn&#8217;t make it into a 3D transition. Just make it more free form, like morrowind or obilivion in this case. There&#8217;s no real in game walls here or trees you can&#8217;t walk pass like in the game boy/ds games. If there&#8217;s one thing to ever take from WoW its the way it&#8217;s world map worked. If not WoW then&#8230; FF3 for the super nintendo/FF6 for the advance. You could, in theory, go anywhere in the world if you wanted to go there. And the world looped over if you went to one of it&#8217;s edges. If there&#8217;s something not to take from this idea, maybe it&#8217;s the fact that if you went to the top of the world you&#8217;d end up on the bottom of it&#8230; North and south poles would be nice to add here like a real world would have.</p>
<p>The Formula shouldn&#8217;t be changed -much- from the Gameboy versions&#8230; you&#8217;re right about that.<br />
-Trainers from the original games would be the other players.<br />
-Random encounters would be perfectly fine.<br />
-Turn-based battles will however have a 16 second time limit for each turn or something to keep players from leaving in the middle of battles.*<br />
-Shops to buy stuff from and also NPCs to talk to when you feel like it.<br />
-Gym Badges to collect!<br />
-Some form of Elite Four, NPC or not&#8230;**<br />
-Use a personal PokÃ©Dex to provide information on all the PokÃ©mon you meet.<br />
-Hundreds of PokÃ©mon to collect, raise, and evolve!<br />
-Characters from all the Shows!***</p>
<p>* Single player battles wouldn&#8217;t need a timer, only when battling other real-time players.<br />
**Players would replace the default elite four NPCs, only if a player who is qualified attends the elite four gym or whatever.<br />
***Why not make the world big enough to see every character in the entire series? Make locations look familiar and jump like right out of the show!</p>
<p>That&#8217;s what I think would be nice to have in a PokÃ©MMO&#8230;</p>
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		<title>By: Marc</title>
		<link>http://numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/comment-page-1/#comment-412</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Fri, 08 Jun 2007 18:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.numberless.net/blog/2007/06/05/on-diamond-pearl-and-the-theoretical-pokemmo/#comment-412</guid>
		<description>that sounds mad cool... mmmmm</description>
		<content:encoded><![CDATA[<p>that sounds mad cool&#8230; mmmmm</p>
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