About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: December 2007
New Year's Resolutions:
teach myself Processing. update my resume. learn ActionScript. find a job in the game industry. blog more often. Happy Holidays to all, and Happy New Years, as well. I’m off to Italy tomorrow for vacation; see you all in 2008.
processingObjective.002: collision & reaction
Working with the code used in objective001, add a second object to the space. Program the ball to detect collisions with that object, and react accordingly. Update: Objective complete. Notes: The image above does not reflect the final version of … Continue reading
processingObjective.001: movement & boundaries
Create a space, and a circular object (“ball). Program the ball to move within the space, rebounding off its boundaries when necessary. Update: Objective complete. Notes: The x and y positions of the ball determine its RGB values: The x … Continue reading
I did more stuff.
I’m falling behind on the blogging again. Need to not do that. Two weeks ago I reviewed Zombie Fluxx for Joystiq. It’s good, but it could be better. I’m still working on exactly how it could be better. More on … Continue reading