I designed Petrol Panic about a month ago.
I’m a bit behind on blogging these days, for a variety of good reasons. Most of them excuses.
Last month over at the Escapist I published Petrol Panic, a board game that I consider one of my best works to date. It took two full months of testing, balancing, and hair-pulling to get right. I’m still not convinced it’s perfect, but I’m utterly satisfied with the end product as is.
Interestingly, Petrol Panic taught me the importance of economic theory in game design, particularly in game balancing. A few design problems I encountered were solved with the help of a friendly economics major, who was able to approach certain number issues methodically, rather than chaotically. I tip my hat to him.
I return to the United States two weeks from tomorrow. I’ve been living in France for the past six months, so I expect some degree of reverse culture-shock, as well as a bit of sadness. In April I’ll be moving out to San Francisco. More on that when I know more about that.


April 3rd, 2008 at 2:19 pm
The game looks fantastic!
April 3rd, 2008 at 2:28 pm
Thanks, man! Couldn’t have done it without you! Economics FTW!