Monthly Archives: April 2008

Two more games, and some thoughts on Risk.

Busy month. It feels like I just returned from France, and in two days I’m moving to San Francisco (that’s right, potential employers, moving to San Francisco). In between those major transitions, I completed two non-digital games and a pretty … Continue reading

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I know why You Have to Burn the Rope is so satisfying!

I figured it out! All by myself! If you’re confused, then you need to go play You Have to Burn the Rope. And read about it here and here. And watch a teaser trailer here. It’s a simple, super-short platforming … Continue reading

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Sharkrunners was nominated for a Webby!

It’s time to get your vote on, because area/code’s Sharkrunners has been nominated for a Webby Award in the Games category! Sharkrunners is a real-time, browser-based game developed for Discovery Channel’s Shark Week. Players take on the roles of daring … Continue reading

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On republication rights and my Escapist games:

I’ve been publishing non-digital games over at The Escapist since July of last year, and I thought it might be time to address the republication rights of those games. My contract with The Escapist is not tailored to games, but … Continue reading

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