About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: April 2008
Two more games, and some thoughts on Risk.
Busy month. It feels like I just returned from France, and in two days I’m moving to San Francisco (that’s right, potential employers, moving to San Francisco). In between those major transitions, I completed two non-digital games and a pretty … Continue reading
I know why You Have to Burn the Rope is so satisfying!
I figured it out! All by myself! If you’re confused, then you need to go play You Have to Burn the Rope. And read about it here and here. And watch a teaser trailer here. It’s a simple, super-short platforming … Continue reading
Sharkrunners was nominated for a Webby!
It’s time to get your vote on, because area/code’s Sharkrunners has been nominated for a Webby Award in the Games category! Sharkrunners is a real-time, browser-based game developed for Discovery Channel’s Shark Week. Players take on the roles of daring … Continue reading
On republication rights and my Escapist games:
I’ve been publishing non-digital games over at The Escapist since July of last year, and I thought it might be time to address the republication rights of those games. My contract with The Escapist is not tailored to games, but … Continue reading