Monthly Archives: June 2008

Firefox 3 is a usability nightmare.

Horrible visual design, and lack of consistency with OS X interface elements aside, Firefox 3 is an abomination of a release, with an ever-growing list of aggravating usability issues noticeable on day one. These aren’t simply growing pains. These are … Continue reading

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Mundanity in game design.

As always, Dr. Ian Bogost rocked the house at the Social Gaming Summit last week. Speaking on the first panel of the day, Ian discussed the potency of playing a character who is “us, but also slightly not us.” The … Continue reading

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Social games are big.

And I mean that in two entirely different ways. Last week I attended the Social Gaming Summit, the latest event to focus on a growing sector of the game industry. The term “social games” is actually a slight misnomer — … Continue reading

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What's missing from Facebook games?

Over at LinkedIn, former PlayFirst lead Chris Bennett posted the following question: Those of you who use Facebook regularly; think about the games you have played. What has been missing from those games to make them a rich and meaningful … Continue reading

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New game and new feature at the Escapist.

Last week was a busy one for me over at Escapist Magazine. Not only did my latest game get published, but my first feature column for the site did as well. I’m pleased with both (thought admittedly more excited about … Continue reading

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