About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
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Time Machine
Monthly Archives: July 2010
How to fix Cow Clicker
Ian Bogost created Cow Clicker, according to this tweet, as “a Facebook game about Facebook games.” And I do get it. It’s funny. Ha ha. Okay now but seriously, it could be better. Ian, if you’re paying attention, here’s how … Continue reading
Sight Unseen
In a recent video, Zero Punctuation’s Yahtzee Croshaw described Nintendo’s 3DS — first introduced at E3 — as “a concept that is literally impossible to demonstrate in picture or in video, which rather shoots the advertising potential in the foot.” … Continue reading
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Foursquare: games, services, and game-like services
Or: How I learned to stop worrying and love the link-bait. I worked alongside Dennis Crowley at area/code over the summer of 2007, so it’s been fun for me to watch the meteoric rise of Foursquare. From its debut at … Continue reading