Designing Scramble Live

September 26, 2015 at 2:55 pm

Scramble Live for iPhone and iPod touch was the first digital game I helped kick off at Zynga, and the first I shipped in my career. Although the game was an adaptation of Scramble on Facebook, it was redesigned and rebuilt to be a separate, higher-quality product while still allowing connectivity and cross-play between the two versions. Working on the game also meant tackling an exciting challenge: adapting the keyboard gameplay of a browser-based game for the burgeoning multitouch apps market. As the only designer on a very small team, my goal was to make Scramble Live delightful to play; […]