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	<title>numberless &#187; general</title>
	<atom:link href="http://numberless.net/blog/category/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://numberless.net</link>
	<description>by Scott Jon Siegel</description>
	<lastBuildDate>Mon, 19 Jul 2010 23:28:24 +0000</lastBuildDate>
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		<title>The Window in Which to Impress</title>
		<link>http://numberless.net/blog/2009/09/02/the-window-in-which-to-impress/</link>
		<comments>http://numberless.net/blog/2009/09/02/the-window-in-which-to-impress/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 01:54:34 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[internet]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=298</guid>
		<description><![CDATA[I have too many friends who are unemployed, or otherwise occupied by occupations beneath them. The thing is, they&#8217;re all awesome. These are talented, brilliant people whose paper CVs fail to properly convey the whole of their skills. We recognize that there is a vastness to one&#8217;s expertise that easily exceeds the bounds of an [...]]]></description>
			<content:encoded><![CDATA[<p>I have too many friends who are unemployed, or otherwise occupied by occupations beneath them. The thing is, they&#8217;re all awesome. These are talented, brilliant people whose paper CVs fail to properly convey the whole of their skills.</p>
<p><img src="http://numberless.net/img/omgtehinterview.jpg" border="0" width="430" align="center" /></p>
<p>We recognize that there is a vastness to one&#8217;s expertise that easily exceeds the bounds of an 8.5&#215;11 page, which is why I suppose interviews are conducted. But the market is so flooded that even qualified candidates are being phased out before the interview stage. The window in which to impress has gotten smaller, which is why the resume/cover letter combo have an unrealistic amount of weight placed upon them.</p>
<p>The only recourse is to redefine the new candidate experience. Deliver more info in less time. The key to all of this is your online identity. It&#8217;s what happens when an employer sticks your name in Google, and I&#8217;m calling it the <b>Real-Time Resume</b>.</p>
]]></content:encoded>
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		<title>Spam Poetry: Springtime for Twitter</title>
		<link>http://numberless.net/blog/2009/08/17/spam-poetry-springtime-for-twitter/</link>
		<comments>http://numberless.net/blog/2009/08/17/spam-poetry-springtime-for-twitter/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 18:06:52 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[spam poetry]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[spampoetry]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=285</guid>
		<description><![CDATA[From: Kathie Lugo &#171;siphono@redvips.com&#187; Subject: Springtime for Twitter Date: April 23, 2009 3:21:12 AM PDT and that made me think of all the insomniatic nights that she stayed up with me and mirrored my every move and snuggled me right out of my anxiety into dreamland long after grant and cate had drifted off what [...]]]></description>
			<content:encoded><![CDATA[<p><small><b>From:</b>  Kathie Lugo &laquo;siphono@redvips.com&raquo;<br />
<b>Subject:</b>	  Springtime for Twitter<br />
<b>Date:</b> 	 April 23, 2009 3:21:12 AM PDT</small></p>
<p><img src="http://numberless.net/img/springtimeForTwitter.png" border="0"  width="430" align="center"  /></p>
<p>and that made me think of all the insomniatic nights that she stayed up with me and mirrored my every move and snuggled me right out of my anxiety into dreamland long after grant and cate had drifted off</p>
<p>what do you look for in a best friend</p>
<p>the girl loves a project i mean LOVES it was like so fun to her to print them off plan how she wanted to present them go to the store for candy sign and put them together she just bossed me around and made sure i tied the string right</p>
<p>1 luce 2 Untitled 3 Working 4 Stove Top</p>
<p>i couldnt find a video of him performing it but listen to the lyrics</p>
<p>ten months after we were married i was a stay at home mom living the student life again while grant went back to school a few months later another unplanned event- my mom passed away suddenly</p>
<p>me um we didnt have disney games when i was five<br />
we lived on a corner in a typical oc tract neighborhood</p>
<p>i really really need my bedroom to be simple and uncluttered and white for calming purposes you know what i mean<br />
from toast</p>
<p>all the sudden im 30 i thought id be driving a mini van full of kids and happily decorating my own home but life has shown me again that i am not in control and as i wait for more children and a sense of being settled</p>
<p>what im listening to this morningagain</p>
<p>my room is clean and im knitting</p>
<p>like this one for instance my older brother uploaded it while reminiscing about the old buggie he rebuilt in the 80s</p>
<p>cate and i went through some of the free options around the web for valentines to download and print</p>
<p>breakfast i always have two eggs and salsa always i dont really get sick of it and it would really stink if i did because theres not a lot out there for breakfast actually when you are at your ideal weight and ovulating regularly you can have any kind of whole grain hot cereal without a problem you know steel cut oats etc i am not quite there yet berries and grapes are pretty low on the glycemic index and i have those too oh and i love cottage cheese with fruit<br />
snacks NUTS i would die without nuts i love roasted almonds cashews peanuts i also love those roasted edamame they taste like nuts even though theyre not and nuts taste really good with a few slices of swiss cheese also deli meat slices celery with peanut butter on it a few whole grain crackers with cheese beef jerky sugar free snack packs stuffed mushrooms hard boiled eggs string cheese protein bars crudites and more NUTS</p>
<p>plan to be surprised</p>
<p>off to the kindergarten valentines day party</p>
<p>i never thought life would then take me to utah to attend byu and then off to serve as a missionary for a year and a half but it did and it was hardest most surprising most rewarding experience of my life</p>
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		<title>What Twitter does for customer service</title>
		<link>http://numberless.net/blog/2009/08/13/what-twitter-does-for-customer-service/</link>
		<comments>http://numberless.net/blog/2009/08/13/what-twitter-does-for-customer-service/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 07:03:52 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=272</guid>
		<description><![CDATA[Within a day of posting both tirade and tweet against them, Simplenote&#8217;s devs contacted me directly via Twitter reply, blog comment, and personal email apologizing for the password change user-experience, and pledging to fix it for the next build. It&#8217;s already been fixed, and I&#8217;ve been using Simplenote non-stop ever since. Fact is, Simplenote&#8217;s devs [...]]]></description>
			<content:encoded><![CDATA[<p>Within a day of posting both <a href="http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/">tirade</a> and <a href="http://twitter.com/numberless/status/2780723389">tweet</a> against them, Simplenote&#8217;s devs contacted me directly <a href="http://twitter.com/numberless/status/2786870717">via Twitter reply</a>, <a href="http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/#comment-46738">blog comment</a>, and personal email apologizing for the password change user-experience, and pledging to fix it for the next build. It&#8217;s already been fixed, and I&#8217;ve been using Simplenote non-stop ever since.</p>
<p><img src="http://numberless.net/img/twittercs.jpg" border="0"  width="430" align="center"  /></p>
<p>Fact is, Simplenote&#8217;s devs did exactly the right thing. They addressed the problem directly, and humanized themselves. And they did it using Twitter, <b>the</b> humanizing service.</p>
<p>I like referring to Twitter as a &#8220;flattening&#8221; kind of platform. It&#8217;s the type of site where Shaquille O&#8217;Neal can have the same banal posts about sandwiches as <a href="http://twitter.com/Chrissaayyyyy/statuses/3281987165">this person</a>. It proves that celebrities are (spoiler alert!) people too, and it&#8217;s where people go to interact with other people, on an uninteresting, sammich-eating level.</p>
<p>So when a company tweets at you &#8212; and especially when they @reply to you &#8212; it doesn&#8217;t feel like a company. It feels like a person. And the weird thing is that it happens <b>a lot</b>.</p>
<p>On my account alone, I&#8217;ve gotten replies to complaints/concerns/questions lobbed at <a href="http://twitter.com/popcap_games/status/1004328792">game studios</a>, <a href="http://twitter.com/sonicnet/status/880103557">ISPs</a>, <a href="http://twitter.com/OmniGraffle/status/3134593196">software devs</a>, <a href="http://twitter.com/clint/status/831969443">WWDC party hosts</a>, <a href="http://twitter.com/clint/status/831969443">business card printers</a>, and even, erm, <a href="http://twitter.com/cyantist/status/2880971632">artsy erotica sites</a>.  Every time, the attention paid on a single-customer level is surprising, and even frustrating experiences and <a href="http://twitter.com/numberless/status/831965424">lame parties</a> just feel better when someone makes that tiny effort.</p>
<p>What does Twitter do for customer service? It makes it not feel like customer service; it makes it feel like people. And that&#8217;s kinda cool.</p>
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		<title>Simplenote User Experience FAIL</title>
		<link>http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/</link>
		<comments>http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 18:07:29 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=245</guid>
		<description><![CDATA[Hey, here&#8217;s a fun exercise. Pay $1.99 for Simplenote, an iPhone note-taking app that came heartily recommended by John Gruber as a be-all, end-all replacement for Apple&#8217;s native Notes app, largely because it features syncing. Write a few notes. Remark that the UI is sparse but easy to use. Now register a Simplenote account for [...]]]></description>
			<content:encoded><![CDATA[<p>Hey, here&#8217;s a fun exercise. Pay $1.99 for <a href="http://www.simplenoteapp.com/">Simplenote</a>, an iPhone note-taking app that came <a href="http://daringfireball.net/2009/07/simplenote">heartily recommended</a> by John Gruber as a be-all, end-all replacement for Apple&#8217;s native Notes app, largely because it features syncing.</p>
<p>Write a few notes. Remark that the UI is sparse but easy to use.</p>
<p>Now register a Simplenote account for syncing. And while you&#8217;re typing in your password, mistype a few keystrokes because &#8212; let&#8217;s be honest &#8212; typing on the iPhone isn&#8217;t always a perfect science. Since there&#8217;s no &#8220;confirm password&#8221; field (where you would normally type your password a second time for <i>just this purpose</i>), click Done.</p>
<p>Now <a href="https://simple-note.appspot.com/login.html">try to login to the web app</a>. Discover your password isn&#8217;t working. Click the &#8220;Forgot your password?&#8221; prompt, and once you receive it, realize you typed it in wrong. Whoops, but it happens. Now try to change the password using the iPhone app.</p>
<p>Oh wait, you can&#8217;t.</p>
<p>Hmm, okay. Well, you can change it on the web app, so do so.</p>
<p>Now go back to enjoying Simplenote. Ride the Muni, wait in long lines, and use Simplenote to record brilliant diatribes, award-winning blog entries, and first-draft formats for your fabulously well-received Keynote presos. Giggle to yourself as you marvel that every last character is (presumably) syncing to the web effortlessly.</p>
<p>Wait a few days and log in to the web app, and notice that all your diatribes, blog entries, preso notes, etc., aren&#8217;t there. Hunh.</p>
<p>So go back to the iPhone app, go into settings and force sync. Notice the tiny little &#8220;sync error&#8221; message that appears in the lower right, with no popup dialog telling you that a <a href="http://www.simplenoteapp.com/features/sync.html">major, bullet-point feature</a> of this paid app is failing for some unexplained reason.</p>
<p>Now remember that password kerfuffle from a few days back, and use your Holmesian logic to deduce that the iPhone app doesn&#8217;t know the new password &#8212; just the old mistyped one.</p>
<p>So go into the app&#8217;s settings to &#8220;Change Login Details.&#8221; Get a big scary confirmation prompt warning you that changing those details will erase all non-synced notes. As in, all the notes that haven&#8217;t been syncing because the passwords didn&#8217;t match. As in, the exact opposite of what you want to have happen.</p>
<p><a href="http://twitter.com/numberless/status/2780723389">Spew rage</a> about this <a href="http://twitter.com/numberless/status/2781432656">whole ridiculous process</a> on Twitter, take a deep breath, and e-mail yourself all your notes one-by-one. Then change account details to the new password. Now copy and paste the emailed notes into the web app. Hit &#8220;Force sync&#8221; just to make sure they copy over.</p>
<p>Plan your diatribe against Simplenote. But do it in TextEdit just to be safe.</p>
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			<wfw:commentRss>http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/feed/</wfw:commentRss>
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		<title>I&#8217;m working on &#8220;omg hire me&#8221;</title>
		<link>http://numberless.net/blog/2008/08/19/im-working-on-omg-hire-me/</link>
		<comments>http://numberless.net/blog/2008/08/19/im-working-on-omg-hire-me/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 16:57:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[escapist]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[jobs]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=216</guid>
		<description><![CDATA[As I mentioned in my last post, next month&#8217;s Escapist game is a board game called &#8220;omg hire me.&#8221; It&#8217;s about the mundanity of job searching, and specifically about the &#8220;loop&#8221; practiced during this process. Unlike some of my other titles, the game design is not straightforward. As is typical for me, I know what [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned in my last post, next month&#8217;s <a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday">Escapist game</a> is a board game called &#8220;omg hire me.&#8221; It&#8217;s about the <a href="http://numberless.net/blog/2008/06/19/mundanity-in-game-design/">mundanity</a> of job searching, and specifically about the &#8220;loop&#8221; practiced during this process.</p>
<p><img src="http://numberless.net/img/omghireme.jpg"  width="430" align="center" /></p>
<p>Unlike some of my other titles, the game design is not straightforward. As is typical for me, I know what I want the game to <i>feel</i> like, but I don&#8217;t know how to get there. So far, the gameplay is divided into several stages, which comprise the loop:</p>
<ol>
<li>Update Resume</li>
<li>Search for Jobs</li>
<li>Compose Cover Letter/Application</li>
<li>Rinse and Repeat
</ol>
<p>Every time a player completes this loop, they increase the likelihood of being called in for an interview. The interview itself is a separate minigame, the successful completion of which increases the odds of actually receiving a job offer (and thus winning the game &#8212; I&#8217;m not even dealing with salary negotiations as a mechanic).</p>
<p>At the moment, job interviews and job offers are handled by two separate dice. If a player completes the search loop, they receive a number from 1 to 20. Every round, the interview die (a d20) is rolled. If your number is rolled, you enter the interview event. Successfully completing the interview earns you a number for the job offer die (a d10 or d12), which is also rolled each round. If one of your job offer numbers is rolled, you win.</p>
<p>So basically, it&#8217;s all about luck. Just like a real job search!</p>
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		<title>Firefox 3 is a usability nightmare.</title>
		<link>http://numberless.net/blog/2008/06/20/firefox-3-is-a-usability-nightmare/</link>
		<comments>http://numberless.net/blog/2008/06/20/firefox-3-is-a-usability-nightmare/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 21:56:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=210</guid>
		<description><![CDATA[Horrible visual design, and lack of consistency with OS X interface elements aside, Firefox 3 is an abomination of a release, with an ever-growing list of aggravating usability issues noticeable on day one. These aren&#8217;t simply growing pains. These are features that worked fine in FF2 gone completely AWOL, in what Mozilla hoped would be [...]]]></description>
			<content:encoded><![CDATA[<p>Horrible visual design, and <a href="http://www.sanneblad.se/johan/?p=180">lack of consistency with OS X interface elements</a> aside, Firefox 3 is an abomination of a release, with an ever-growing list of aggravating usability issues noticeable on day one. These aren&#8217;t simply growing pains. These are features that worked fine in FF2 gone completely AWOL, in what Mozilla hoped would be the <a href="http://www.spreadfirefox.com/en-US/worldrecord/">biggest browser release in history</a>. Whoops.</p>
<p>To illustrate my point, here&#8217;s a list of major issues I&#8217;ve noticed since installing the new browser four days ago, on &#8220;Download Day 2008.&#8221; These all crop up using Firefox version 3.0 on my PowerBook G4, running OS X Leopard 10.5.3.</p>
<p><img src="http://numberless.net/img/ff3popcap.jpg" border="0"  width="430" align="center" /></p>
<p>&raquo; The new auto-completing address bar displays not just the web address of suggestions, but also the titles of those websites. Good in theory, but it uses both the address and titles to prioritize its suggestions. The result? <b>First suggestions are not always web addresses beginning with what&#8217;s been typed in</b>. Sounds benign, but it&#8217;s second-guessing what the user is trying to do, which is just bad news in terms of usability. Odds are, if I&#8217;m typing something into the address bar, it&#8217;s the beginning of a web address &#8212; not the end of one. Giving me a Joystiq page on Popcap instead of Popcap.com when I type in &#8220;Popcap&#8221; isn&#8217;t a feature; it&#8217;s a bug.</p>
<p><img src="http://numberless.net/img/ff3numberless.jpg" border="0"  width="430" align="center" /></p>
<p>&raquo; On a similar note, <b>the address bar suggestions don&#8217;t prioritize root directories over sub-sections</b>. If I type in &#8220;flickr,&#8221; it&#8217;s more likely that I want to visit flickr.com, than flickr.com/photos/username.</p>
<p><img src="http://numberless.net/img/ff3heroinesheik.jpg" border="0"  width="430" align="center" /></p>
<p>&raquo; FF3 doesn&#8217;t appear to log keystrokes between operations. For example: <b>if you hit CMD+N to open a new window and begin typing the address before the new window appears, it won&#8217;t log those keystrokes, and will miss a portion of the address once the window appears</b>. This sounds nitpicky, but EVERY browser Iâ€™ve used up until now has logged keystrokes in this manner (including Firefox 2). So Firefox 3 has basically dropped an invisible feature that people grew accustomed to.</p>
<p><img src="http://numberless.net/img/ff3addressbar.jpg" border="0" class="floatright" />&raquo; <b>Firefox 3 has a hard time recognizing when it&#8217;s the active application</b>. If I write an e-mail in Mail, then click an open Firefox window and hit CMD+W to close that window, it occasionally won&#8217;t close the Firefox window, and instead closes the e-mail I was just writing. (This might actually be related to the previous problem; it&#8217;s possible Firefox 3 isn&#8217;t keeping track of commands hit while itâ€™s processing earlier commands. Not a problem if your computer&#8217;s super-fast, but most arenâ€™t).</p>
<p>&raquo;  For no reason whatsoever, <b>the address bar now appears in pop-up windows when it didn&#8217;t previously</b>. When you&#8217;re talking about a relatively small window launched by a CMS to edit link properties, the address bar takes up an obnoxious amount of real estate. What the hell is it doing there?</p>
<p><img src="http://numberless.net/img/ff3spelling.jpg" border="0"  width="430" align="center" /></p>
<p>&raquo; Lastly (at least for the moment), spell check appears to have an itchy trigger finger in FF3. In other words, <b>Firefox now checks to see if I&#8217;ve misspelled a word <i>before I&#8217;ve finished typing it</i></b>. This artifacts in text fields as parts of words being underlined as being misspelled, rather than the whole words. No, Firefox, I don&#8217;t think &#8220;collabor&#8221; is a word. It is, however, followed immediately by &#8220;-ation.&#8221; You think it&#8217;d get the hint.</p>
<p>Sweet cheez-its, that was a long rant. Odds are the Mozilla team rushed FF3 out the door, and will hopefully fix a lot of these issues in a pending 3.1 update. Fingers crossed on that.</p>
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		<title>What&#039;s missing from Facebook games?</title>
		<link>http://numberless.net/blog/2008/06/11/whats-missing-from-facebook-games/</link>
		<comments>http://numberless.net/blog/2008/06/11/whats-missing-from-facebook-games/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 14:00:55 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=206</guid>
		<description><![CDATA[Over at LinkedIn, former PlayFirst lead Chris Bennett posted the following question: Those of you who use Facebook regularly; think about the games you have played. What has been missing from those games to make them a rich and meaningful experience for you and your friends? How could a Facebook game actually deepen the relationships [...]]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://linkedin.com/in/numberless">LinkedIn</a>, former PlayFirst lead Chris Bennett posted the following question:</p>
<p><img src="http://numberless.net/img/parkingWars2.jpg" border="0" /></p>
<blockquote><p>Those of you who use Facebook regularly; think about the games you have played. What has been missing from those games to make them a rich and meaningful experience for you and your friends? How could a Facebook game actually deepen the relationships with your friends?</p></blockquote>
<p>My response, rated best out of the eight received, follows:</p>
<p>As a platform, Facebook has its definite strengths and weaknesses, and solid game design will always play to the strengths of a platform. For the sake of brevity, I&#8217;ll go with a numbered list:</p>
<ol>
<li><b>Passive Experience</b>: Like casual games, Facebook games should be able to be played in relatively short sessions, but offer enough depth to keep users engaged for the long haul.</li>
<li><b>Non-Simultaneity</b>: Facebook is a vast network of people in different countries and different time-zones. Multiplayer experiences that require players to be logged in at the same time go against Facebook&#8217;s casual, passive nature. Turn-based games are the way to go.</li>
<li><b>Don&#8217;t Let it Lull</b>: Scrabulous&#8217;s biggest flaw? There&#8217;s nothing for players to do when one player is sitting on their turn. You can blame the source material for this, but players should be able to perform &#8220;sub-actions&#8221; or &#8220;sous-actions&#8221; while other players linger. Otherwise, lingering on a turn for too long should come with a penalty.</li>
<li><b>Unique User Recruitment</b>: Everyone hates the friend invite system, especially when applications require a minimum number of harassed internet acquaintances before they become playable. Still, a good social game requires other players, so you need to find other ways to recruit. Have the game publish updates to the player&#8217;s feed to get the attention of their friends, or integrate Facebook walls into gameplay and encourage the player behavior of posting game content to friends&#8217; walls. Invites mean nothing anymore; the *true* endorsement of a game is knowing that one of your friends is actually actively *playing.*</li>
</ol>
<p>For more on designing games for Facebook, or any other social network, check out my previous post on the topic: <a href="http://numberless.net/blog/2008/01/12/game-design-for-facebook-is-a-very-different-beast/">Game design for Facebook is a very different beast</a>.</p>
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		<title>New game and new feature at the Escapist.</title>
		<link>http://numberless.net/blog/2008/06/10/new-game-and-new-feature-at-the-escapist/</link>
		<comments>http://numberless.net/blog/2008/06/10/new-game-and-new-feature-at-the-escapist/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 19:30:50 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=205</guid>
		<description><![CDATA[Last week was a busy one for me over at Escapist Magazine. Not only did my latest game get published, but my first feature column for the site did as well. I&#8217;m pleased with both (thought admittedly more excited about the game). Now available to play is You Have to Lock the Entry!, my Wikipedia-themed [...]]]></description>
			<content:encoded><![CDATA[<p>Last week was a busy one for me over at Escapist Magazine. Not only did my latest game get published, but my first feature column for the site did as well. I&#8217;m pleased with both (thought admittedly more excited about the game).</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4938-You-Have-to-Lock-the-Entry"><img src="http://numberless.net/img/lockEntry.jpg" border="0" /></a></p>
<p>Now available to play is <a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4938-You-Have-to-Lock-the-Entry">You Have to Lock the Entry!</a>, my Wikipedia-themed card game. It&#8217;s a riff on the free encyclopedia&#8217;s &#8220;edit wars,&#8221; and the act of locking down controversial articles. It&#8217;s one of my favorite games so far &#8212; not just in designing, but in playing as well. Surprisingly, the internet makes for good non-digital game inspiration&#8230;</p>
<p>Also up is my feature article, <a href="http://www.escapistmagazine.com/articles/view/issues/issue_152/4942-Simplified-Systems">Simplified Systems: Why 2008 May be the Year of the Board Games</a>. I had a little help on this one, with input from Eric Zimmerman, Brenda Brathwaite, and Frank Lantz (Frank&#8217;s comments on the topic sadly got cut due to length; sorry, Frank).</p>
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		<title>On republication rights and my Escapist games:</title>
		<link>http://numberless.net/blog/2008/04/07/on-republication-rights-and-my-escapist-games/</link>
		<comments>http://numberless.net/blog/2008/04/07/on-republication-rights-and-my-escapist-games/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 21:41:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[my games]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2008/04/07/on-republication-rights-and-my-escapist-games/</guid>
		<description><![CDATA[I&#8217;ve been publishing non-digital games over at The Escapist since July of last year, and I thought it might be time to address the republication rights of those games. My contract with The Escapist is not tailored to games, but rather is the same general contract offered to other freelance writers on the site. Because [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been publishing non-digital games <a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday">over at The Escapist</a> since July of last year, and I thought it might be time to address the republication rights of those games.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday"><img src="http://numberless.net/img/escapistGameDesignFriday.jpg" border="0" /></a></p>
<p>My contract with The Escapist is not tailored to games, but rather is the same general contract offered to other freelance writers on the site. Because of this, The Escapist publishes my work under a 90-day, exclusive first-publication agreement, after which point the republication rights revert to me, the author/designer.</p>
<p>In other words, <b>my Escapist games can be formally re-published as proper games</b>, provided the actual publication occurs outside of the 90-day exclusivity period. Game publishers interested in working with any of my titles should feel free to contact me at <b>my whole name with no spaces</b> Ã„T <b>gmail</b> DÃ˜T <b>com</b>.</p>
<p>Not all the features are conducive to proper publication, but games like <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2987-Game-Design-Friday-Petrol-Panic-Final-Version">Petrol Panic</a></i> and <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2679-9am-Class">9am class</a></i> definitely have that &#8220;star&#8221; potential.</p>
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		<title>I designed Petrol Panic about a month ago.</title>
		<link>http://numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/</link>
		<comments>http://numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 17:42:39 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/</guid>
		<description><![CDATA[I&#8217;m a bit behind on blogging these days, for a variety of good reasons. Most of them excuses. Last month over at the Escapist I published Petrol Panic, a board game that I consider one of my best works to date. It took two full months of testing, balancing, and hair-pulling to get right. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit behind on blogging these days, for a variety of good reasons. Most of them excuses.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2987-Game-Design-Friday-Petrol-Panic-Final-Version"><img src="http://www.numberless.net/img/petrolpanic.jpg" border="0" /></a></p>
<p>Last month over at the Escapist I published <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2987-Game-Design-Friday-Petrol-Panic-Final-Version">Petrol Panic</a></i>, a board game that I consider one of my best works to date. It took two full months of testing, balancing, and hair-pulling to get right. I&#8217;m still not convinced it&#8217;s perfect, but I&#8217;m utterly satisfied with the end product as is.</p>
<p>Interestingly, <i>Petrol Panic</i> taught me the importance of economic theory in game design, particularly in game balancing. A few design problems I encountered were solved with the help of a friendly economics major, who was able to approach certain number issues methodically, rather than chaotically. I tip my hat to him.</p>
<p>I return to the United States two weeks from tomorrow. I&#8217;ve been living in France <a href="http://numberless.net/travel/">for the past six months</a>, so I expect some degree of reverse culture-shock, as well as a bit of sadness. In April I&#8217;ll be moving out to San Francisco. More on that when I know more about that.</p>
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