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	<title>numberless &#187; joystiq</title>
	<atom:link href="http://numberless.net/blog/category/joystiq/feed/" rel="self" type="application/rss+xml" />
	<link>http://numberless.net</link>
	<description>by Scott Jon Siegel</description>
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		<title>Two more games, and some thoughts on Risk.</title>
		<link>http://numberless.net/blog/2008/04/21/two-more-games-and-some-thoughts-on-risk/</link>
		<comments>http://numberless.net/blog/2008/04/21/two-more-games-and-some-thoughts-on-risk/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 01:43:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=203</guid>
		<description><![CDATA[Busy month. It feels like I just returned from France, and in two days I&#8217;m moving to San Francisco (that&#8217;s right, potential employers, moving to San Francisco). In between those major transitions, I completed two non-digital games and a pretty nifty Off the Grid. It&#8217;s probably why I haven&#8217;t started packing yet. First up is [...]]]></description>
			<content:encoded><![CDATA[<p>Busy month. It feels like I just returned from France, and in two days I&#8217;m moving to San Francisco (that&#8217;s right, potential employers, <i>moving to San Francisco</i>). In between those major transitions, I completed two non-digital games and a pretty nifty Off the Grid. It&#8217;s probably why I haven&#8217;t started packing yet.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/3793-Game-Design-Friday-Gygaxian"><img src="http://numberless.net/img/gygaxian.jpg" border="0" /></a></p>
<p>First up is <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/3793-Game-Design-Friday-Gygaxian">Gygaxian</a></i>, developed in response to <a href="http://bbrathwaite.wordpress.com/2008/03/05/game-design-challenge-make-a-memorial-game-for-gygax/">Brenda Brathwaite&#8217;s challenge</a> to design a game in memory of the late Gary Gygax. It&#8217;s an inverted game of <i>Dungeons &#038; Dragons</i>, with multiple Dungeon Masters (here called GGs) battling for narratorial control.</p>
<p>May&#8217;s Escapist game (which actually went up a week early) is <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4812-Game-Design-Friday-myNo">myNo</a></i>, a fun, fast-paced dice game I promised myself I&#8217;d work on as a break from headier designs like <i>Gygaxian</i> and <i>Petrol Panic</i>. I&#8217;ve been using a lot of dice in my designs lately. Maybe next month I&#8217;ll do something a bit different.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4812-Game-Design-Friday-myNo"><img src="http://numberless.net/img/myno.jpg" border="0" /></a></p>
<p>Over at Joystiq, my latest Off the Grid column deals with <a href="http://www.joystiq.com/2008/04/18/off-the-grid-risk-black-ops-and-hasbros-wrong-direction/">Hasbro&#8217;s limited-edition <i>Risk: Black Ops</i></a>, which is ten times hotter than the commercial re-release of the title coming this Fall. As I write this, only five copies of the game are <a href="http://search.ebay.com/search/search.dll?from=R40&#038;_trksid=m37&#038;satitle=risk+black+ops&#038;category0=">up for auction on eBay</a>, and each is going for over $400. That has to send a pretty strong message to Hasbro re: the demand for the game.</p>
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		<title>I did more stuff.</title>
		<link>http://numberless.net/blog/2007/12/01/i-did-more-stuff/</link>
		<comments>http://numberless.net/blog/2007/12/01/i-did-more-stuff/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 17:17:49 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[joystiq]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/12/01/i-did-more-stuff/</guid>
		<description><![CDATA[I&#8217;m falling behind on the blogging again. Need to not do that. Two weeks ago I reviewed Zombie Fluxx for Joystiq. It&#8217;s good, but it could be better. I&#8217;m still working on exactly how it could be better. More on that topic (hopefully) soon. This past week, I reviewed Ticket to Ride, which is quite, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m falling behind on the blogging again. Need to not do that.</p>
<p>Two weeks ago I reviewed <a href="http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/"><i>Zombie Fluxx</i></a> for Joystiq. It&#8217;s good, but it could be better. I&#8217;m still working on exactly <i>how</i> it could be better. More on that topic (hopefully) soon.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2679-9am-Class"><img src="http://www.numberless.net/img/9amclass.jpg" border="0"></a></p>
<p>This past week, I reviewed <a href="http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/"><i>Ticket to Ride</i></a>, which is quite, quite, quite good. In fact, I&#8217;m recommending it. Consider it recommended. Now <i>play it</i>.</p>
<p>Also last week, The Escapist published <a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2679-9am-Class"><i>9am class</i></a>, my dice game about falling asleep in early morning colleges courses. They did a phenomenal job with the piece, giving it a snazzy logo and even re-designing the game board to make it look less like I just threw it together in Photoshop. I tip my game designer hat to them.</p>
<p>December&#8217;s going to go by awful quick. Here&#8217;s hoping I can keep up.</p>
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		<title>I play video games on my Mac!</title>
		<link>http://numberless.net/blog/2007/10/25/i-play-video-games-on-my-mac/</link>
		<comments>http://numberless.net/blog/2007/10/25/i-play-video-games-on-my-mac/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 21:52:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[analog games]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/25/i-play-video-games-on-my-mac/</guid>
		<description><![CDATA[Well&#8230; kinda. I use my Powerbook as a display for video game consoles. It&#8217;s the easiest way for us to continue playing new releases on our North American systems while living in France (we&#8217;re damn sure not gonna miss Super Mario Galaxy or Smash Bros. Brawl). How it works exactly is the topic of this [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230; kinda. I use my Powerbook as a display for video game consoles. It&#8217;s the easiest way for us to continue playing new releases on our North American systems <a href="http://numberless.net/travel">while living in France</a> (we&#8217;re damn sure not gonna miss <i>Super Mario Galaxy</i> or <i>Smash Bros. Brawl</i>). How it works exactly is the topic of <a href="http://www.joystiq.com/2007/10/25/off-the-grid-out-of-country-part-two/">this week&#8217;s Off the Grid</a>, although the picture below is kind of a giveaway.</p>
<p><a href="http://www.joystiq.com/2007/10/25/off-the-grid-out-of-country-part-two/"><img src="http://numberless.net/img/eyetv.jpg" border="0" /></a></p>
<p>This piece actually marks the hopeful end to a bit of a dry period for <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a>. The move to France disrupted my normal flow of reviews, and I&#8217;ve spent the last week or so attempting to arrange for more review copies of games to be sent to my new address.</p>
<p>It&#8217;s going to be harder to review games here, in part because fewer companies are willing to ship review copies abroad. The larger problem, however, is the lack of players. It&#8217;s just me, Bonnie, and at the moment nobody else in this country that I&#8217;d feel comfortable subjecting to board games they&#8217;ve never heard of. At the moment, that limits me to games for two players. I guess I&#8217;ll have to start making French friends if I want to play anything more substantial than that.</p>
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		<title>Us expat gamers have it hard.</title>
		<link>http://numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/</link>
		<comments>http://numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 19:06:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/</guid>
		<description><![CDATA[I&#8217;m surprised and delighted by the number of comments to my latest Off the Grid post, which talks about the difficulties of continuing a video game obsession hobby while living abroad. The column is part one of a two-part series, in which I explain how I managed to get our American-born Wii and PS2 working [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m surprised and delighted by the number of comments to my latest <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> post, which <a href="http://www.joystiq.com/2007/10/18/off-the-grid-out-of-country/">talks about</a> the difficulties of continuing a video game <del>obsession</del> hobby while living abroad. The column is part one of a two-part series, in which I explain how I managed to get our American-born Wii and PS2 working perfectly in France. It&#8217;s no <i><a href="http://imdb.com/title/tt0102555/">Not Without my Daughter</a></i>, but it still makes for a good story, I feel.</p>
<p><a href="http://www.joystiq.com/2007/10/18/off-the-grid-out-of-country/"><img src="http://numberless.net/img/otgexpat.jpg" border="0" /></a></p>
<p>I was concerned that the content of the piece would be lost on a lot of non-traveling gamers, but it seems a surprising number of people have been in my exact same situation. The comments I&#8217;ve received on the piece are extremely helpful, and I&#8217;ll definitely be taking their input into consideration while I write next week&#8217;s thrilling conclusion. I look forward to sharing my crazy, ass-backward solution with the world.</p>
<p>In <a href="http://numberless.net/travel">travel news</a>, we&#8217;re headed to Italy tomorrow. By train. We can take a train to Italy. How cool is that?</p>
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		<title>Off the Grid is back, for better or for worse.</title>
		<link>http://numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/</link>
		<comments>http://numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 18:00:58 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/</guid>
		<description><![CDATA[My Off the Grid column at Joystiq is back from its unofficial, unannounced hiatus. This week, it&#8217;s about good games to play on international flights. Not to spoil it or anything, but the answer is &#8220;None. I don&#8217;t want to play any games. Why am I not there already? More wine, s&#8217;il vous plaÃ®t.&#8221; I [...]]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> column at Joystiq is back from its unofficial, unannounced hiatus. This week, it&#8217;s about <a href="http://www.joystiq.com/2007/10/11/off-the-grid-travel-edition/">good games to play on international flights</a>. Not to spoil it or anything, but the answer is &#8220;None. I don&#8217;t want to play any games. Why am I not there already? More wine, <i>s&#8217;il vous plaÃ®t</i>.&#8221;</p>
<p><a href="http://www.joystiq.com/2007/10/11/off-the-grid-travel-edition/"><img src="http://numberless.net/img/takeoffairplane.jpg" border="0" /></a></p>
<p>I passed my flight to France watching <i>Dexter</i> with Bonnie, replaying <i>Metroid: Zero Mission</i>, replaying <i>Castlevania: Portrait of Ruin</i>, and playing the same three or four Neutral Milk Hotel songs on <i>Jam Sessions</i> over and over again. I was going to do some design work, but&#8230; yeah right.</p>
<p>Next week is a very special Off the Grid. It&#8217;s special because it&#8217;s about video games.</p>
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		<title>Blogging is hard!</title>
		<link>http://numberless.net/blog/2007/07/02/blogging-is-hard/</link>
		<comments>http://numberless.net/blog/2007/07/02/blogging-is-hard/#comments</comments>
		<pubDate>Tue, 03 Jul 2007 03:35:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/07/02/blogging-is-hard/</guid>
		<description><![CDATA[Maybe that&#8217;s an obvious statement, or maybe not. I get the impression from the Joystiq readership that they feel being a professional blogger is easy as pie. Truth is, even I&#8217;m a little surprised as to how hard it is to do the full-time blogging thing. For anyone out of the loop, I started as [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe that&#8217;s an obvious statement, or maybe not.  I get the impression from the <a href="http://www.joystiq.com">Joystiq</a> readership that they feel being a professional blogger is easy as pie.</p>
<p>Truth is, even I&#8217;m a little surprised as to how hard it is to do the full-time blogging thing.  For anyone out of the loop, I started as a full-time blogger for Joystiq a few weeks ago, and it&#8217;s been, well, hard!  I&#8217;ll get into the swing of it soon, I&#8217;m sure.  But it&#8217;s no cakewalk, I&#8217;ll tell you that.</p>
<p><a href="http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/"><img src="http://www.numberless.net/img/diceland.jpg" /></a></p>
<p>On top of <a href="http://www.joystiq.com/bloggers/scott-jon-siegel">all my new coverage</a>, I&#8217;m still doing the <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> thing.  <a href="http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/">This past week</a> was <i><a href="http://www.diceland.com">Diceland</a></i>, a very clever strategy game from James Ernest which uses paper dice.  I like it, but even after reviewing it I know I need to go back and play more of it to build a solid, game-design-y opinion.  We&#8217;ll have to revisit it later.</p>
<p>Scottypedia is going well so far.  I&#8217;m not ready to hand out the link (although you can probably guess the URL); I&#8217;m still trying to get a certain number of starter articles set up before going public.  In the longer term, I&#8217;d love to get random article excerpts appearing in the sidebar here.  As if I&#8217;m starved for things to do.</p>
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		<title>There&#039;s a small problem with Enemy Chocolatier.</title>
		<link>http://numberless.net/blog/2007/06/14/theres-a-small-problem-with-enemy-chocolatier/</link>
		<comments>http://numberless.net/blog/2007/06/14/theres-a-small-problem-with-enemy-chocolatier/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 15:33:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[analog games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/06/11/theres-a-small-problem-with-enemy-chocolatier/</guid>
		<description><![CDATA[It&#8217;s not exactly a runaway feedback loop, but it&#8217;s close. As I explain in my Off the Grid review, players earn points in Cheapass Games&#8217; Enemy Chocolatier by owning neighborhoods. Once a player is earning points, he does so every round, with no guaranteed way for other players to stop him. The points end up [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.numberless.net/img/enemychocolatier.jpg" border="0" /></p>
<p>It&#8217;s not exactly a runaway feedback loop, but it&#8217;s close.  As I explain in my <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> review, players earn points in Cheapass Games&#8217; <i>Enemy Chocolatier</i> by owning neighborhoods.  Once a player is earning points, he does so every round, with no guaranteed way for other players to stop him.  The points end up snowballing (especially as that player continues to purchase new properties as his points steadily increase), and often the game&#8217;s outcome is apparent two-to-three rounds before it actually ends.  As much as I like the game, I have to admit that it&#8217;s not fun to know you&#8217;re going to lose.  There are definitely ways to hack and tweak the gameplay, but I&#8217;ve been a bit too busy to think them up myself.</p>
<p>I&#8217;m in Georgia this week, no doubt lying out on a floating dock, dreaming about Scottypedia (which is now technically possible thanks to my awesome hosts!).  In recent news, <a href="http://heroine-sheik.com/2007/06/11/bonnie-is-on-the-television/">Bonnie was on national television</a>, and I&#8217;m starting as a full-time Joystiq blogger next Monday.  We&#8217;re also moving to the city, but that&#8217;s a whole &#8216;nother post.</p>
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		<title>I really like Give me the Brain!</title>
		<link>http://numberless.net/blog/2007/06/01/i-really-like-give-me-the-brain/</link>
		<comments>http://numberless.net/blog/2007/06/01/i-really-like-give-me-the-brain/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 23:48:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[joystiq]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/06/01/i-really-like-give-me-the-brain/</guid>
		<description><![CDATA[Apparently my review was a little unclear on this point, but I find James Ernest&#8217;s Give me the Brain! to be a really fun card game, with a unique central mechanic that makes it feel like a non-digital version of rugby. With fast food. And zombies. It&#8217;s worth playing. You should play it. I&#8217;m going [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently <a href="http://www.joystiq.com/2007/06/01/off-the-grid-reviews-give-me-the-brain/">my review</a> was a little unclear on this point, but I find James Ernest&#8217;s <i>Give me the Brain!</i> to be a really fun card game, with a unique central mechanic that makes it feel like a non-digital version of rugby.  With fast food.  And zombies.  It&#8217;s worth playing.  You should play it.</p>
<p><a href="http://www.joystiq.com/2007/06/01/off-the-grid-reviews-give-me-the-brain/"><img src="http://www.numberless.net/img/gmtb.jpg" border="0" /></a></p>
<p>I&#8217;m going to be rolling out a whole slew of reviews of <a href="http://www.cheapass.com">Cheapass Games</a> for <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a>, and I&#8217;m wondering if it might be prudent to implement a scoring system for my reviews.  Part of me wants to create a simple &#8220;yes&#8221; or &#8220;no&#8221; system, referring to whether people should or shouldn&#8217;t bother to play the games.  Another part of me really detests scoring systems, and wants to subvert the whole mess with a oblique scoring system that changes its vocabulary on a weekly basis.</p>
<p>At the moment, I&#8217;m leaning toward the latter.  So I give <i>Give me the Brain!</i> 3 gold stars.  Shaped like brains.</p>
<p><small><br />
&raquo; <a href="http://flickr.com/photos/ravsitar/382192940/">photo</a> from <a href="http://flickr.com/photos/ravsitar">ravsitar</a> on Flickr.  Thanks!<br />
</small></p>
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		<title>I like Cheapass Games.</title>
		<link>http://numberless.net/blog/2007/05/17/i-like-cheapass-games/</link>
		<comments>http://numberless.net/blog/2007/05/17/i-like-cheapass-games/#comments</comments>
		<pubDate>Fri, 18 May 2007 00:18:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[joystiq]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/05/17/i-like-cheapass-games/</guid>
		<description><![CDATA[Proper noun, mind you. I&#8217;m talking about game designer James Ernest and his Seattle-based crew of non-digital developers. I fell in love with Kill Doctor Lucky last year, and I&#8217;m just now starting to review more Cheapass Games for Off the Grid starting with three of the company&#8217;s Hip Pocket Games, which are lovingly distributed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cheapass.com">Proper noun</a>, mind you.  I&#8217;m talking about game designer James Ernest and his Seattle-based crew of non-digital developers.  I fell in love with <i><a href="http://www.cheapass.com/products/boardgames/cag001.html">Kill Doctor Lucky</a></i> last year, and I&#8217;m just now starting to review more Cheapass Games for <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> starting with <a href="http://www.joystiq.com/2007/05/17/off-the-grid-reviews-some-cheapass-games/">three of the company&#8217;s Hip Pocket Games</a>, which are lovingly distributed in ziploc bags like so many drugs.  It&#8217;s a valid comparison.</p>
<p><a href="http://www.joystiq.com/2007/05/17/off-the-grid-reviews-some-cheapass-games/"><img src="http://numberless.net/img/3cag.jpg" border="0" /></a></p>
<p>I&#8217;m a big fan of Ernest&#8217;s approach to game design.  Zimmerman and Salen commissioned him to design a game for <i>Rules of Play</i>, and he came up with a playing-card game about magicians called <i>Caribbean Star</i>.  Here&#8217;s what he had to say about his process:</p>
<blockquote><p>Whereas some game designers prefer to create a game mechanic first and then adapt that mechanic to an appropriate theme, I prefer to start with a theme whenever possible.  This gives me more creative ideas when trying to invent game mechanics, and it makes for a game whose mechanics seem better suited to the theme.  <b>When a storyline gets added after the game is designed, you can really tell, especially when a play that seems reasonable in the storyline is not allowed in the game.</b></p></blockquote>
<p>How awesome is that?  What&#8217;s more awesome is that the inverse is also true: design a game whose storyline supports the mechanics, and you can create definite &#8220;aha!&#8221; moments for players, as well as assist in the understanding of the rules.  Ernest&#8217;s games have been very influential for me, as have his <a href="http://www.numberless.net/blog/2007/04/09/how-to-write-rules-without-confusing-people/">instructions </a> for those games.  It goes without saying that I would love to work at a place like Cheapass.  If I was planning on being in Seattle for the summer, you&#8217;d better believe I&#8217;d be knocking on his door (in a friendly way, not in a stalker-y way).</p>
<p>More Cheapass games are enroute to me now.  I&#8217;m looking forward to playing them.</p>
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		<title>Hypertext &gt; static text.</title>
		<link>http://numberless.net/blog/2007/05/07/hypertext-static-text/</link>
		<comments>http://numberless.net/blog/2007/05/07/hypertext-static-text/#comments</comments>
		<pubDate>Tue, 08 May 2007 03:34:10 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[interface]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/05/07/hypertext-static-text/</guid>
		<description><![CDATA[At least, this is the conclusion I reach in my review of McKenzie Wark&#8217;s Gamer Theory, published as part of my Off the Grid column on Joystiq. Wark developed the hypertext version of Gamer Theory first, later including the first round&#8217;s comments and criticisms into a print-based version published by Harvard University Press. In tandem [...]]]></description>
			<content:encoded><![CDATA[<p>At least, this is the conclusion I reach in my <a href="http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/">review</a> of McKenzie Wark&#8217;s <i>Gamer Theory</i>, published as part of my <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> column on Joystiq.  Wark developed the hypertext version of <i>Gamer Theory</i> first, later including the first round&#8217;s comments and criticisms into a print-based version published by Harvard University Press.  In tandem with the dead-tree issuing, he also introduced <a href="http://web.futureofthebook.org/mckenziewark/gamertheory2.0/"><i>Gamer Theory </i> Version 2.0</a>, which re-opens the commenting system for the digital text.</p>
<p><a href="http://www.joystiq.com/2007/05/07/off-the-grid-reads-mckenzie-warks-gamer-theory/"><img src="http://www.numberless.net/img/gamertheory.jpg" border="0" /></a></p>
<p>The result of this dual-publication is the inevitable comparison between the two mediums.  In my opinion, hypertext clearly comes out on top.  The text is made stronger by its original format, and the accompanying commentary serves the text better when offered simultaneously, rather than being pushed to an endnotes section.</p>
<p>Arguably, however, the hypertext version is stronger because the content was originally <i>conceived</i> as hypertext.  And Wark has already commented on my review, stating that &#8220;are supposed to be different reading experiences. The former stresses the role of the comments more while the later &#8216;hides&#8217; them a bit to produce a more linear reading feel.&#8221;</p>
<p>Still, I do wish that Wark experimented more with the print medium, rather than intentionally working within convention.  His decision though.  Wark&#8217;s (hopefully) coming to Bard toward the end of the month for a small conference on games and conflict.  I look forward to meeting him.</p>
<p>Also, the senior project is <a href="http://twitter.com/numberless/statuses/47571442">done</a>.  I plan on posting some of the material on my site in due time.  I&#8217;ve already looked into installing MediaWiki, and my host doesn&#8217;t support it (<i>yet</i>).</p>
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