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	<title>numberless &#187; travel</title>
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	<link>http://numberless.net</link>
	<description>by Scott Jon Siegel</description>
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		<title>Two more games, and some thoughts on Risk.</title>
		<link>http://numberless.net/blog/2008/04/21/two-more-games-and-some-thoughts-on-risk/</link>
		<comments>http://numberless.net/blog/2008/04/21/two-more-games-and-some-thoughts-on-risk/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 01:43:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://numberless.net/blog/?p=203</guid>
		<description><![CDATA[Busy month. It feels like I just returned from France, and in two days I&#8217;m moving to San Francisco (that&#8217;s right, potential employers, moving to San Francisco). In between those major transitions, I completed two non-digital games and a pretty nifty Off the Grid. It&#8217;s probably why I haven&#8217;t started packing yet. First up is [...]]]></description>
			<content:encoded><![CDATA[<p>Busy month. It feels like I just returned from France, and in two days I&#8217;m moving to San Francisco (that&#8217;s right, potential employers, <i>moving to San Francisco</i>). In between those major transitions, I completed two non-digital games and a pretty nifty Off the Grid. It&#8217;s probably why I haven&#8217;t started packing yet.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/3793-Game-Design-Friday-Gygaxian"><img src="http://numberless.net/img/gygaxian.jpg" border="0" /></a></p>
<p>First up is <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/3793-Game-Design-Friday-Gygaxian">Gygaxian</a></i>, developed in response to <a href="http://bbrathwaite.wordpress.com/2008/03/05/game-design-challenge-make-a-memorial-game-for-gygax/">Brenda Brathwaite&#8217;s challenge</a> to design a game in memory of the late Gary Gygax. It&#8217;s an inverted game of <i>Dungeons &#038; Dragons</i>, with multiple Dungeon Masters (here called GGs) battling for narratorial control.</p>
<p>May&#8217;s Escapist game (which actually went up a week early) is <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4812-Game-Design-Friday-myNo">myNo</a></i>, a fun, fast-paced dice game I promised myself I&#8217;d work on as a break from headier designs like <i>Gygaxian</i> and <i>Petrol Panic</i>. I&#8217;ve been using a lot of dice in my designs lately. Maybe next month I&#8217;ll do something a bit different.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/4812-Game-Design-Friday-myNo"><img src="http://numberless.net/img/myno.jpg" border="0" /></a></p>
<p>Over at Joystiq, my latest Off the Grid column deals with <a href="http://www.joystiq.com/2008/04/18/off-the-grid-risk-black-ops-and-hasbros-wrong-direction/">Hasbro&#8217;s limited-edition <i>Risk: Black Ops</i></a>, which is ten times hotter than the commercial re-release of the title coming this Fall. As I write this, only five copies of the game are <a href="http://search.ebay.com/search/search.dll?from=R40&#038;_trksid=m37&#038;satitle=risk+black+ops&#038;category0=">up for auction on eBay</a>, and each is going for over $400. That has to send a pretty strong message to Hasbro re: the demand for the game.</p>
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		<title>I designed Petrol Panic about a month ago.</title>
		<link>http://numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/</link>
		<comments>http://numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 17:42:39 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[my games]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2008/03/20/i-designed-petrol-panic-about-a-month-ago/</guid>
		<description><![CDATA[I&#8217;m a bit behind on blogging these days, for a variety of good reasons. Most of them excuses. Last month over at the Escapist I published Petrol Panic, a board game that I consider one of my best works to date. It took two full months of testing, balancing, and hair-pulling to get right. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit behind on blogging these days, for a variety of good reasons. Most of them excuses.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2987-Game-Design-Friday-Petrol-Panic-Final-Version"><img src="http://www.numberless.net/img/petrolpanic.jpg" border="0" /></a></p>
<p>Last month over at the Escapist I published <i><a href="http://www.escapistmagazine.com/articles/view/editorials/gamedesignfriday/2987-Game-Design-Friday-Petrol-Panic-Final-Version">Petrol Panic</a></i>, a board game that I consider one of my best works to date. It took two full months of testing, balancing, and hair-pulling to get right. I&#8217;m still not convinced it&#8217;s perfect, but I&#8217;m utterly satisfied with the end product as is.</p>
<p>Interestingly, <i>Petrol Panic</i> taught me the importance of economic theory in game design, particularly in game balancing. A few design problems I encountered were solved with the help of a friendly economics major, who was able to approach certain number issues methodically, rather than chaotically. I tip my hat to him.</p>
<p>I return to the United States two weeks from tomorrow. I&#8217;ve been living in France <a href="http://numberless.net/travel/">for the past six months</a>, so I expect some degree of reverse culture-shock, as well as a bit of sadness. In April I&#8217;ll be moving out to San Francisco. More on that when I know more about that.</p>
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		<title>AFK for GDC; TTYL.</title>
		<link>http://numberless.net/blog/2008/02/18/afk-for-gdc-ttyl-2/</link>
		<comments>http://numberless.net/blog/2008/02/18/afk-for-gdc-ttyl-2/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 07:30:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2008/02/18/afk-for-gdc-ttyl-2/</guid>
		<description><![CDATA[Just as a heads-up for anyone trying to get in contact with me: I&#8217;ll be away this week from the 18th of February to the 22nd. Oddly enough, I won&#8217;t be at the Game Developers Conference, despite it being the exact same days. For those curious, I&#8217;ll be in Vienna Austria, pretty much out of [...]]]></description>
			<content:encoded><![CDATA[<p>Just as a heads-up for anyone trying to get in contact with me: I&#8217;ll be away this week from the 18th of February to the 22nd. Oddly enough, I won&#8217;t be at the Game Developers Conference, despite it being the <i>exact same days</i>.</p>
<p>For those curious, I&#8217;ll be in Vienna Austria, pretty much out of reach. I&#8217;ll be back in contact on Saturday, the 23rd. Looking forward to hearing about all the GDC wackiness that will ensue in my absence.</p>
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		<title>Us expat gamers have it hard.</title>
		<link>http://numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/</link>
		<comments>http://numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 19:06:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/18/us-expat-gamers-have-it-hard/</guid>
		<description><![CDATA[I&#8217;m surprised and delighted by the number of comments to my latest Off the Grid post, which talks about the difficulties of continuing a video game obsession hobby while living abroad. The column is part one of a two-part series, in which I explain how I managed to get our American-born Wii and PS2 working [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m surprised and delighted by the number of comments to my latest <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> post, which <a href="http://www.joystiq.com/2007/10/18/off-the-grid-out-of-country/">talks about</a> the difficulties of continuing a video game <del>obsession</del> hobby while living abroad. The column is part one of a two-part series, in which I explain how I managed to get our American-born Wii and PS2 working perfectly in France. It&#8217;s no <i><a href="http://imdb.com/title/tt0102555/">Not Without my Daughter</a></i>, but it still makes for a good story, I feel.</p>
<p><a href="http://www.joystiq.com/2007/10/18/off-the-grid-out-of-country/"><img src="http://numberless.net/img/otgexpat.jpg" border="0" /></a></p>
<p>I was concerned that the content of the piece would be lost on a lot of non-traveling gamers, but it seems a surprising number of people have been in my exact same situation. The comments I&#8217;ve received on the piece are extremely helpful, and I&#8217;ll definitely be taking their input into consideration while I write next week&#8217;s thrilling conclusion. I look forward to sharing my crazy, ass-backward solution with the world.</p>
<p>In <a href="http://numberless.net/travel">travel news</a>, we&#8217;re headed to Italy tomorrow. By train. We can take a train to Italy. How cool is that?</p>
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		<title>Off the Grid is back, for better or for worse.</title>
		<link>http://numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/</link>
		<comments>http://numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 18:00:58 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/11/off-the-grid-is-back-for-better-or-for-worse/</guid>
		<description><![CDATA[My Off the Grid column at Joystiq is back from its unofficial, unannounced hiatus. This week, it&#8217;s about good games to play on international flights. Not to spoil it or anything, but the answer is &#8220;None. I don&#8217;t want to play any games. Why am I not there already? More wine, s&#8217;il vous plaÃ®t.&#8221; I [...]]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> column at Joystiq is back from its unofficial, unannounced hiatus. This week, it&#8217;s about <a href="http://www.joystiq.com/2007/10/11/off-the-grid-travel-edition/">good games to play on international flights</a>. Not to spoil it or anything, but the answer is &#8220;None. I don&#8217;t want to play any games. Why am I not there already? More wine, <i>s&#8217;il vous plaÃ®t</i>.&#8221;</p>
<p><a href="http://www.joystiq.com/2007/10/11/off-the-grid-travel-edition/"><img src="http://numberless.net/img/takeoffairplane.jpg" border="0" /></a></p>
<p>I passed my flight to France watching <i>Dexter</i> with Bonnie, replaying <i>Metroid: Zero Mission</i>, replaying <i>Castlevania: Portrait of Ruin</i>, and playing the same three or four Neutral Milk Hotel songs on <i>Jam Sessions</i> over and over again. I was going to do some design work, but&#8230; yeah right.</p>
<p>Next week is a very special Off the Grid. It&#8217;s special because it&#8217;s about video games.</p>
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		<title>I&#039;m trying to be a blogger again.</title>
		<link>http://numberless.net/blog/2007/10/10/im-trying-to-be-a-blogger-again/</link>
		<comments>http://numberless.net/blog/2007/10/10/im-trying-to-be-a-blogger-again/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 16:07:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/10/10/im-trying-to-be-a-blogger-again/</guid>
		<description><![CDATA[I&#8217;ve been super-negligent with this blog, but I&#8217;m hoping that&#8217;ll change starting now. I just made the difficult move to our lovely French apartment, and I&#8217;m currently trying to get back on a normal schedule of blogging, working, designing, etcetera. I&#8217;ve very nearly caught up with everything, so hopefully things will get back to normal [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been super-negligent with this blog, but I&#8217;m hoping that&#8217;ll change starting now. I just made <a href="http://numberless.net/travel/?p=5">the difficult move</a> to our lovely French apartment, and I&#8217;m currently trying to get back on a normal schedule of blogging, working, designing, etcetera.</p>
<p><img src="http://www.numberless.net/img/officeball.jpg" /></p>
<p>I&#8217;ve very nearly caught up with everything, so hopefully things will get back to normal soon (well, normal in the sense that I&#8217;m living in France, but posting here regularly like a good little blogger).</p>
<p>In Scott news, both <a href="http://www.escapistmagazine.com/articles/view/editorials/1390-Game-Design-Friday-Officeball"><i>Officeball </i></a> and <a href="http://www.escapistmagazine.com/articles/view/editorials/2287-Game-Design-Friday-ARROWGAM"><i>ArrowgamÃ©</i></a> have been published at the Escapist. Check them out. What&#8217;s coming out at the end of this month? I&#8217;m not telling (because I&#8217;m not sure yet, but I&#8217;m also not telling).</p>
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		<title>I&#039;m moving to France today.</title>
		<link>http://numberless.net/blog/2007/09/28/im-moving-to-france-today/</link>
		<comments>http://numberless.net/blog/2007/09/28/im-moving-to-france-today/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 14:53:49 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/09/28/im-moving-to-france-today/</guid>
		<description><![CDATA[It&#8217;s true. In less than twelve hours I&#8217;m leaving the country, and not coming back for six months. Bonnie and I will be living in Grasse, a small, beautiful city in the south of France. It&#8217;s incredibly exciting. My American cellphone will be disconnected for the six months I&#8217;m in France, but those wanting to [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s true. In less than twelve hours I&#8217;m leaving the country, and not coming back for six months. Bonnie and I will be living in Grasse, a small, beautiful city in the south of France. It&#8217;s incredibly exciting.</p>
<p>My American cellphone will be disconnected for the six months I&#8217;m in France, but those wanting to contact me can still do so via e-mail. (scott<sup>1</sup>numberless<sup>2</sup>net).</p>
<p>We&#8217;ll have regular internet access in our apartment, and we&#8217;ll be posting plenty of photos to our <a href="http://flickr.com/photos/peppermint_robot">joint Flickr account</a>, as well as updating <a href="http://numberless.net/travel">our brand new travel blog</a> with stories and more.</p>
<p>Okay. Back to packing.</p>
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		<title>I&#039;ve been busy.</title>
		<link>http://numberless.net/blog/2007/08/10/ive-been-busy/</link>
		<comments>http://numberless.net/blog/2007/08/10/ive-been-busy/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 23:44:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/08/10/ive-been-busy/</guid>
		<description><![CDATA[I know, I know. That&#8217;s no excuse for negligent blogging. But it&#8217;s kinda been a busy time for Scott Jon Siegel (and here I thought I&#8217;d have the whole summer to work on Scottypedia). Here&#8217;s a brief update on stuff I&#8217;ve been doing: I&#8217;ve been interning at area/code: They recently launched a unique online game [...]]]></description>
			<content:encoded><![CDATA[<p>I know, I know.  That&#8217;s no excuse for negligent blogging.  But it&#8217;s kinda been a busy time for Scott Jon Siegel (and here I thought I&#8217;d have the whole summer to work on Scottypedia). Here&#8217;s a brief update on stuff I&#8217;ve been doing:</p>
<p><a href="http://sharkrunners.com"><img src="http://www.numberless.net/img/sharkrunners.png" border="0" /></a></p>
<p><b>I&#8217;ve been interning at area/code</b>: <a href="http://areacodeinc.com">They</a> recently launched a unique online game for Discovery Channel&#8217;s Shark Week, called <a href="http://areacodeinc.com/work/sharkrunners/">Sharkrunners</a>. I did a lot of playtesting and bug-testing for Sharkrunners, but I also wrote a sizable amount of the in-game creative copy. It still makes me giggle whenever I receive an &#8220;important message&#8221; from The Dreyfus Foundation or FIN (Friends of the Ichthyological Nation). The game is also incredibly fun. Do yourself a favor and <a href="http://sharkrunners.com">check it out</a> if you haven&#8217;t done so already.</p>
<p>area/code has a few other projects in the works right now, but nothing I can really talk about. It&#8217;s all pretty exciting stuff, though. a/c has become a serious think-tank for game design and general tech know-how.</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/1313-Magic-Numbers"><img src="http://www.numberless.net/img/magicnumbers.jpg" border="0" /></a></p>
<p><b>I&#8217;ve been designing games for The Escapist</b>: I&#8217;m pretty excited about this latest venture. I&#8217;m working with Escapist Magazine to deliver monthly non-digital game designs for their website. My first design is a dice game called <a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/1313-Magic-Numbers">Magic Numbers</a>, and I&#8217;m really happy with how it came out. I&#8217;m currently working on future designs, but in general I&#8217;m psyched to be pioneering a unique venture between online publications and games.</p>
<p><a href="http://en.wikipedia.org/wiki/Grasse"><img src="http://numberless.net/img/grasse.jpg" border="0" /></a></p>
<p><b>I&#8217;m going to France!</b> It&#8217;s true! I&#8217;m headed to the French city of <a href="http://en.wikipedia.org/wiki/Grasse">Grasse</a> for six months, starting in late September. What will I be doing there? Well, not much. I&#8217;ll be doing a lot of online writing, hopefully teaching myself a few Flash skills, and designing a whole lot of games. Mostly, I&#8217;ll be relaxing in our beautiful apartment, enjoying the ocean view and sipping <i>sirop</i>. I&#8217;m currently embroiled in visa nonsense, but with any luck I&#8217;ll have it all resolved by the time I get on the plane.</p>
<p>So, yay! Busy! Back to work!</p>
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		<title>There&#039;s a small problem with Enemy Chocolatier.</title>
		<link>http://numberless.net/blog/2007/06/14/theres-a-small-problem-with-enemy-chocolatier/</link>
		<comments>http://numberless.net/blog/2007/06/14/theres-a-small-problem-with-enemy-chocolatier/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 15:33:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[analog games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/06/11/theres-a-small-problem-with-enemy-chocolatier/</guid>
		<description><![CDATA[It&#8217;s not exactly a runaway feedback loop, but it&#8217;s close. As I explain in my Off the Grid review, players earn points in Cheapass Games&#8217; Enemy Chocolatier by owning neighborhoods. Once a player is earning points, he does so every round, with no guaranteed way for other players to stop him. The points end up [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.numberless.net/img/enemychocolatier.jpg" border="0" /></p>
<p>It&#8217;s not exactly a runaway feedback loop, but it&#8217;s close.  As I explain in my <a href="http://www.joystiq.com/tag/offthegrid">Off the Grid</a> review, players earn points in Cheapass Games&#8217; <i>Enemy Chocolatier</i> by owning neighborhoods.  Once a player is earning points, he does so every round, with no guaranteed way for other players to stop him.  The points end up snowballing (especially as that player continues to purchase new properties as his points steadily increase), and often the game&#8217;s outcome is apparent two-to-three rounds before it actually ends.  As much as I like the game, I have to admit that it&#8217;s not fun to know you&#8217;re going to lose.  There are definitely ways to hack and tweak the gameplay, but I&#8217;ve been a bit too busy to think them up myself.</p>
<p>I&#8217;m in Georgia this week, no doubt lying out on a floating dock, dreaming about Scottypedia (which is now technically possible thanks to my awesome hosts!).  In recent news, <a href="http://heroine-sheik.com/2007/06/11/bonnie-is-on-the-television/">Bonnie was on national television</a>, and I&#8217;m starting as a full-time Joystiq blogger next Monday.  We&#8217;re also moving to the city, but that&#8217;s a whole &#8216;nother post.</p>
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		<title>The Game Developers Conference is over.</title>
		<link>http://numberless.net/blog/2007/03/09/the-game-developers-conference-is-over/</link>
		<comments>http://numberless.net/blog/2007/03/09/the-game-developers-conference-is-over/#comments</comments>
		<pubDate>Sat, 10 Mar 2007 03:32:50 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.numberless.net/blog/2007/03/09/the-game-developers-conference-is-over/</guid>
		<description><![CDATA[Yes, it seems like it just began&#8230; except that it doesn&#8217;t, because this was an incredibly long week, and I&#8217;m tired and ready to return to the East coast and begin processing everything that happened. Obviously, I didn&#8217;t keep up numberless while I was GDC&#8217;ing, so I plan on late-bloggingTM my highlights of the conference [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, it seems like it just began&#8230; except that it doesn&#8217;t, because this was an incredibly long week, and I&#8217;m tired and ready to return to the East coast and begin processing everything that happened.</p>
<p>Obviously, I didn&#8217;t keep up <i>numberless</i> while I was GDC&#8217;ing, so I plan on late-blogging<sup>TM</sup> my highlights of the conference over the next week or so, including favorite sessions and cool things that occurred to me (like the fact that <a href="http://clicknothing.typepad.com">Clint Hocking</a> is <i>amazing</i>).</p>
<p>By the way, I attended The Metagame session, run by <a href="http://www.playareacode.com">Frank Lantz</a> and <a href="http://www.gamelab.com">Eric Zimmerman</a>.  I mean, sure I attended lots of sessions, but <i>The Metagame</i> was the only one  I <a href="http://www.joystiq.com/2007/03/09/off-the-grid-the-metagame-at-gdc/">wrote up for Joystiq</a>, as part of my Off the Grid column.</p>
<p>Okay, that&#8217;s it for now.  More later.</p>
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