<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>numberless &#187; Blog</title>
	<link>http://numberless.net</link>
	<description>by Scott Jon Siegel</description>
	<lastBuildDate>Wed, 04 Jan 2012 00:19:07 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.1.2" -->

	<item>
		<title>Why I don&#8217;t want rockstars, ninjas, or wizards</title>
		<description><![CDATA[I don&#8217;t want a rockstar. Rockstars are arrogant messes who steal the spotlight, trash hotel rooms, and leave the rest of the band to apologize and clean up. I don&#8217;t want a ninja. Ninjas are dishonorable and would sooner stab &#8230; <a href="http://numberless.net/blog/2012/01/03/why-i-dont-want-rockstars-ninjas-or-wizards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2012/01/03/why-i-dont-want-rockstars-ninjas-or-wizards/</link>
			</item>
	<item>
		<title>Social Games in the IGF</title>
		<description><![CDATA[Anyone who knows me knows I&#8217;ve been loudly encouraging independent game developers to begin playing with Facebook and social games. Out of 568 entries for the 2012 Independent Games Festival, a handful are playable on or with Facebook. And while &#8230; <a href="http://numberless.net/blog/2011/10/25/social-games-in-the-igf/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2011/10/25/social-games-in-the-igf/</link>
			</item>
	<item>
		<title>Who Color is for.</title>
		<description><![CDATA[This is the image that appears when you use Color, illustrating what I can only assume is the ideal user behavior from the perspective of the developers. It&#8217;s captioned &#8220;Take photos together.&#8221; But this isn&#8217;t an illustration of people taking &#8230; <a href="http://numberless.net/blog/2011/04/30/who-color-is-for/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2011/04/30/who-color-is-for/</link>
			</item>
	<item>
		<title>What cards do.</title>
		<description><![CDATA[One of my goals for 2011 is to make significant progress towards publishing my first non-digital game. So as this year moves forward, I&#8217;ll be putting more and more thought into designing Billy Pilgrim, my tentatively-titled card game about love &#8230; <a href="http://numberless.net/blog/2011/01/18/what-cards-do/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2011/01/18/what-cards-do/</link>
			</item>
	<item>
		<title>What I believe.</title>
		<description><![CDATA[2010 turned out to be a difficult year for me. Over a period of 14 months, I had a lot of what I believed thrown into question &#8212; about privacy, about my career, about my passion for games. I spent &#8230; <a href="http://numberless.net/blog/2010/12/30/what-i-believe/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2010/12/30/what-i-believe/</link>
			</item>
	<item>
		<title>A simple request.</title>
		<description><![CDATA[Dear Apple: kthxbai.]]></description>
		<link>http://numberless.net/blog/2010/09/15/a-simple-request/</link>
			</item>
	<item>
		<title>I shipped a game. I&#8217;m off to Burning Man</title>
		<description><![CDATA[Been quite busy these last few months, but the fruit of my (and a whole lot of other people&#8217;s) labor has finally been revealed. I am quite proud to be Design Lead on City of Wonder, Playdom&#8217;s latest social game, &#8230; <a href="http://numberless.net/blog/2010/08/29/im-off-to-burning-man/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2010/08/29/im-off-to-burning-man/</link>
			</item>
	<item>
		<title>How to fix Cow Clicker</title>
		<description><![CDATA[Ian Bogost created Cow Clicker, according to this tweet, as &#8220;a Facebook game about Facebook games.&#8221; And I do get it. It&#8217;s funny. Ha ha. Okay now but seriously, it could be better. Ian, if you&#8217;re paying attention, here&#8217;s how &#8230; <a href="http://numberless.net/blog/2010/07/19/how-to-fix-cow-clicker/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2010/07/19/how-to-fix-cow-clicker/</link>
			</item>
	<item>
		<title>Sight Unseen</title>
		<description><![CDATA[In a recent video, Zero Punctuation&#8217;s Yahtzee Croshaw described Nintendo&#8217;s 3DS &#8212; first introduced at E3 &#8212; as &#8220;a concept that is literally impossible to demonstrate in picture or in video, which rather shoots the advertising potential in the foot.&#8221; &#8230; <a href="http://numberless.net/blog/2010/07/09/sight-unseen/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2010/07/09/sight-unseen/</link>
			</item>
	<item>
		<title>Foursquare: games, services, and game-like services</title>
		<description><![CDATA[Or: How I learned to stop worrying and love the link-bait. I worked alongside Dennis Crowley at area/code over the summer of 2007, so it&#8217;s been fun for me to watch the meteoric rise of Foursquare. From its debut at &#8230; <a href="http://numberless.net/blog/2010/07/05/foursquare-games-service/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://numberless.net/blog/2010/07/05/foursquare-games-service/</link>
			</item>
</channel>
</rss>

