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	<title>numberless &#187; Blog</title>
	<link>http://numberless.net</link>
	<description>by Scott Jon Siegel</description>
	<lastBuildDate>Mon, 19 Jul 2010 23:28:24 +0000</lastBuildDate>
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		<title>How to fix Cow Clicker</title>
		<description><![CDATA[Ian Bogost created Cow Clicker, according to this tweet, as &#8220;a Facebook game about Facebook games.&#8221; And I do get it. It&#8217;s funny. Ha ha. Okay now but seriously, it could be better. Ian, if you&#8217;re paying attention, here&#8217;s how to improve your Facebook game about Facebook games. 1) Reduce the Click Window: Currently I [...]]]></description>
		<link>http://numberless.net/blog/2010/07/19/how-to-fix-cow-clicker/</link>
			</item>
	<item>
		<title>Sight Unseen</title>
		<description><![CDATA[In a recent video, Zero Punctuation&#8217;s Yahtzee Croshaw described Nintendo&#8217;s 3DS &#8212; first introduced at E3 &#8212; as &#8220;a concept that is literally impossible to demonstrate in picture or in video, which rather shoots the advertising potential in the foot.&#8221; A snicker-worthy comment, but one that touches upon an interesting problem that&#8217;s been increasing in [...]]]></description>
		<link>http://numberless.net/blog/2010/07/09/sight-unseen/</link>
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		<title>Foursquare: games, services, and game-like services</title>
		<description><![CDATA[Or: How I learned to stop worrying and love the link-bait. I worked alongside Dennis Crowley at area/code over the summer of 2007, so it&#8217;s been fun for me to watch the meteoric rise of Foursquare. From its debut at SXSW in early 2009, to its $20 million Series B round announced just last week, [...]]]></description>
		<link>http://numberless.net/blog/2010/07/05/foursquare-games-service/</link>
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		<title>Pardon our dust.</title>
		<description><![CDATA[Sorry folks. In the midst of a transition to a new blog template. Apologies for the rough edges.]]></description>
		<link>http://numberless.net/blog/2010/05/03/pardon-our-dust/</link>
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		<title>The Window in Which to Impress</title>
		<description><![CDATA[I have too many friends who are unemployed, or otherwise occupied by occupations beneath them. The thing is, they&#8217;re all awesome. These are talented, brilliant people whose paper CVs fail to properly convey the whole of their skills. We recognize that there is a vastness to one&#8217;s expertise that easily exceeds the bounds of an [...]]]></description>
		<link>http://numberless.net/blog/2009/09/02/the-window-in-which-to-impress/</link>
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		<title>Spam Poetry: Springtime for Twitter</title>
		<description><![CDATA[From: Kathie Lugo &#171;siphono@redvips.com&#187; Subject: Springtime for Twitter Date: April 23, 2009 3:21:12 AM PDT and that made me think of all the insomniatic nights that she stayed up with me and mirrored my every move and snuggled me right out of my anxiety into dreamland long after grant and cate had drifted off what [...]]]></description>
		<link>http://numberless.net/blog/2009/08/17/spam-poetry-springtime-for-twitter/</link>
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	<item>
		<title>What Twitter does for customer service</title>
		<description><![CDATA[Within a day of posting both tirade and tweet against them, Simplenote&#8217;s devs contacted me directly via Twitter reply, blog comment, and personal email apologizing for the password change user-experience, and pledging to fix it for the next build. It&#8217;s already been fixed, and I&#8217;ve been using Simplenote non-stop ever since. Fact is, Simplenote&#8217;s devs [...]]]></description>
		<link>http://numberless.net/blog/2009/08/13/what-twitter-does-for-customer-service/</link>
			</item>
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		<title>Simplenote User Experience FAIL</title>
		<description><![CDATA[Hey, here&#8217;s a fun exercise. Pay $1.99 for Simplenote, an iPhone note-taking app that came heartily recommended by John Gruber as a be-all, end-all replacement for Apple&#8217;s native Notes app, largely because it features syncing. Write a few notes. Remark that the UI is sparse but easy to use. Now register a Simplenote account for [...]]]></description>
		<link>http://numberless.net/blog/2009/07/22/simplenote-user-experience-fail/</link>
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		<title>I&#8217;m working on &#8220;omg hire me&#8221;</title>
		<description><![CDATA[As I mentioned in my last post, next month&#8217;s Escapist game is a board game called &#8220;omg hire me.&#8221; It&#8217;s about the mundanity of job searching, and specifically about the &#8220;loop&#8221; practiced during this process. Unlike some of my other titles, the game design is not straightforward. As is typical for me, I know what [...]]]></description>
		<link>http://numberless.net/blog/2008/08/19/im-working-on-omg-hire-me/</link>
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		<title>I&#8217;m at WordCamp. It&#8217;s time to update my blog.</title>
		<description><![CDATA[Attending WordCamp seems like as good a time as any to start posting here again. I fell off the wagon a bit recently &#8212; new jobs tend to have that effect &#8212; but I hope to get back in the habit of musing about game design. Starting&#8230; later. I&#8217;m still publishing over at the Escapist. [...]]]></description>
		<link>http://numberless.net/blog/2008/08/16/im-at-wordcamp-its-time-to-update-my-blog/</link>
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