I’m Such a Hopeless Nerd

September 14, 2006 at 4:20 am

It’s the 13th of September. Tomorrow morning in NYC, Nintendo’s holding a press conference, where they will undoubtedly reveal oodles of info about their new console, the Wii, as well as the release date and price. I’m writing this post because I’m excited. And because I feel silly about being excited, and feel even more silly for feeling silly. No deep analysis of my desire. I’m just happy the Wii is around the corner, and I’m looking forward to playing. » IMG_9566 from fannysparty on Flickr. Thanks!

 

I'm Such a Hopeless Nerd

September 14, 2006 at 4:20 am

It’s the 13th of September. Tomorrow morning in NYC, Nintendo’s holding a press conference, where they will undoubtedly reveal oodles of info about their new console, the Wii, as well as the release date and price. I’m writing this post because I’m excited. And because I feel silly about being excited, and feel even more silly for feeling silly. No deep analysis of my desire. I’m just happy the Wii is around the corner, and I’m looking forward to playing. » IMG_9566 from fannysparty on Flickr. Thanks!

 

ThumbCraft: Let’s Analyze the Source Material

September 1, 2006 at 8:05 pm

So yesterday two days ago on Monday, I decided to work on designing a pen-and-paper version of Thumb Wars (or what I suppose some people just call thumb wrestling), which I’ve cleverly entitled ThumbCraft. What I’d like to do is break down the simple gameplay of thumb wrestling into the quirks and aspects of a typical round. Let’s start with the rhyme: One two three four, I declare a thumb war. Five six seven eight, try to keep your thumb straight Okay, so there’s not a lot to work with in there (I was thinking about somehow incorporating counting to […]

 

ThumbCraft: Let's Analyze the Source Material

September 1, 2006 at 8:05 pm

So yesterday two days ago on Monday, I decided to work on designing a pen-and-paper version of Thumb Wars (or what I suppose some people just call thumb wrestling), which I’ve cleverly entitled ThumbCraft. What I’d like to do is break down the simple gameplay of thumb wrestling into the quirks and aspects of a typical round. Let’s start with the rhyme: One two three four, I declare a thumb war. Five six seven eight, try to keep your thumb straight Okay, so there’s not a lot to work with in there (I was thinking about somehow incorporating counting to […]

 

ThumbCraft, or a Fun Little Side Project

August 28, 2006 at 4:30 pm

Here’s the skinny. I have a cute idea for a game, and I’m going to try and blog my design process. The reason for this is two-fold: 1) I’ve been wanting to blog more about game design, as I think it might help me get my thoughts straight. 2) I’ve been looking for an excuse to generate more blog content (like more than one post/week), and this is it. So, here we go. Concept 1: create a “sequel” to Thumb War (you know, “one two three four, I declare a thumb war”), adding more complex mechanics and strategy into the […]

 

I Love del.icio.us ‘Cause it’s so Delicious.

August 28, 2006 at 3:54 pm

It’s true. I’ve become one of those people that has a del.icio.us account and incorporates it into their blog. I’m one them, now. I have to say that, apart from any gripes to be had with the complexity of the URL (“del, icio, us” is how I remember it), del.icio.us is one the most useful pieces of web tech that I’ve ever used, which is most likely why it’s so famous and stuff. If you’re unaccquainted with the site, allow me to give a brief rundown. del.icio.us is one of several “social bookmarking” sites, or what I call “aggregate” sites. […]

 

I Love del.icio.us 'Cause it's so Delicious.

August 28, 2006 at 3:54 pm

It’s true. I’ve become one of those people that has a del.icio.us account and incorporates it into their blog. I’m one them, now. I have to say that, apart from any gripes to be had with the complexity of the URL (“del, icio, us” is how I remember it), del.icio.us is one the most useful pieces of web tech that I’ve ever used, which is most likely why it’s so famous and stuff. If you’re unaccquainted with the site, allow me to give a brief rundown. del.icio.us is one of several “social bookmarking” sites, or what I call “aggregate” sites. […]

 

Olde English and the Importance of Rulesets

August 22, 2006 at 5:38 am

Olde English started as a comedy troupe at my college, and continues to rock out on the internet and NYC to this day (you know, a few years later). I enjoy their antics because they always remind me of Bard, and because, well, they’re also just so darn funny and clever. A recent example of this is their live show Olde English: Rules!, which was built around the premise that each sketch presented at the show was created by following a strict set of guidelines imposed by one of the group’s members. Example: I’m going to play a song for […]

 

Call & Response; Game Design Problem #2

August 1, 2006 at 3:03 am

I was working on a tiny little analog game this past week when I realized that I wasn’t getting the same satisfaction that I had when working digitally. It was still satisfying, to be sure, but it was different. Why? So I asked myself what I enjoyed about designing something. And I reasoned that my favorite part of the process was knowing that I was creating something worthy of interaction, and I wanted that interaction to be satisfying to the player. I know that this is largely born out of my own desire to be satisfied with interactivity. As a […]

 

Call & Response; Game Design Problem #2

August 1, 2006 at 3:03 am

I was working on a tiny little analog game this past week when I realized that I wasn’t getting the same satisfaction that I had when working digitally. It was still satisfying, to be sure, but it was different. Why? So I asked myself what I enjoyed about designing something. And I reasoned that my favorite part of the process was knowing that I was creating something worthy of interaction, and I wanted that interaction to be satisfying to the player. I know that this is largely born out of my own desire to be satisfied with interactivity. As a […]