City of Wonder

Released August 2010 on Facebook, by Playdom
Roles: game designer, user experience designer, writer

My first shipped title at Playdom was City of Wonder, a city-building social game that took the engine and core mechanics from Social City and added a casual tech tree, several eccentric characters, PVP,  and an ever-evolving adventure through the ages of time — starting in the stone age and expanding through the modern era and beyond. City of Wonder was a record-breaking success at Playdom, reaching over 1 million players a day, and over 10 million every month.

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