Since 2008, I’ve been designing casual games and playful experiences for companies like Zynga, Disney, PopCap, and Harmonix—and have helped launch acclaimed titles like Gardens of Time, Café World, and HoloVista.
Most recently, I spent two years helping make the world more musical at Epic Games / Harmonix, working as the Product Owner and Design Lead of Fortnite Festival’s Jam System.
I believe in the social potential of play, and I love helping people make meaningful social connections through the experiences I design.
Pardon our dust.
This old site needs a fresh coat of paint. Thank you for your patience.