I make games for everyone.

Since 2008, I’ve been designing casual, social and mobile games for some of the biggest companies in the industry, and have helped launch successful titles like Gardens of TimeCafé WorldCity of Wonder, and Scramble Live. Most recently, I worked as lead designer on HoloVista, an award-winning immersive hidden object game that uses the conventions of social media to tell a beautiful story about identity, memory, and authenticity.

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