I make games for everyone.

Since 2008 I've been designing casual, social and mobile games for some of the biggest companies in the industry, and have helped launch successful titles like Gardens of Time, Café World, City of Wonder, and Scramble Live. I'm currently working as a game design consultant, and also seeking collaborators for innovative casual game prototyping and development. When I'm not hard at work, I can be found biking through San Francisco, singing my heart out at karaoke, and literally climbing up the walls.

Now available for game design consulting.

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