Scott Jon Siegel wants to leverage your social graphs. Since 2007 he’s been thinking, writing about, and designing social games for some of the biggest companies in the space, and has helped launch successful titles like Gardens of Time, Café World, and City of Wonder. By day, Scott helps bridge the gap between social and casual as a Senior Game Designer at Popcap. His hobbies include playful design through usability disciplines, but also climbing things.
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Is “I’m too busy making games” a good excuse for not updating a website? In either case, pardon the dust.
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