About Me
I'm a playful, social media game designer with a penchant for puns and portmanteaus.
I think a lot about designing games for Facebook, as well as casual games in general. And nothing's more beautiful than a set of well-written rules.
E-mail me at my whole name with no spaces ÄT gmail DØT com.
More info about me can be found here.
-
Recently Blogged
Speaking Engagements
Want to hear me speak about things? Contact me at my whole name with no spaces ÄT gmail DØT com.Search
Time Machine
Category Archives: Uncategorized
Why I don’t want rockstars, ninjas, or wizards
I don’t want a rockstar. Rockstars are arrogant messes who steal the spotlight, trash hotel rooms, and leave the rest of the band to apologize and clean up. I don’t want a ninja. Ninjas are dishonorable and would sooner stab … Continue reading
Posted in Uncategorized
Comments Off
Social Games in the IGF
Anyone who knows me knows I’ve been loudly encouraging independent game developers to begin playing with Facebook and social games. Out of 568 entries for the 2012 Independent Games Festival, a handful are playable on or with Facebook. And while … Continue reading
Posted in Uncategorized
Comments Off
Who Color is for.
This is the image that appears when you use Color, illustrating what I can only assume is the ideal user behavior from the perspective of the developers. It’s captioned “Take photos together.” But this isn’t an illustration of people taking … Continue reading
Posted in Uncategorized
Comments Off
What cards do.
One of my goals for 2011 is to make significant progress towards publishing my first non-digital game. So as this year moves forward, I’ll be putting more and more thought into designing Billy Pilgrim, my tentatively-titled card game about love … Continue reading
Posted in Uncategorized
2 Comments
What I believe.
2010 turned out to be a difficult year for me. Over a period of 14 months, I had a lot of what I believed thrown into question — about privacy, about my career, about my passion for games. I spent … Continue reading
Posted in Uncategorized
Leave a comment
Sight Unseen
In a recent video, Zero Punctuation’s Yahtzee Croshaw described Nintendo’s 3DS — first introduced at E3 — as “a concept that is literally impossible to demonstrate in picture or in video, which rather shoots the advertising potential in the foot.” … Continue reading
Posted in Uncategorized
Leave a comment
Foursquare: games, services, and game-like services
Or: How I learned to stop worrying and love the link-bait. I worked alongside Dennis Crowley at area/code over the summer of 2007, so it’s been fun for me to watch the meteoric rise of Foursquare. From its debut at … Continue reading
On Diamond, Pearl, and the theoretical PokéMMO.
Pokémon Diamond and Pearl take everything I adored about the original Game Boy games… and keep it exactly the same. Same simple visual aesthetic; same synthesized battle cries; same basic battle system; same super-cute creatures and the motivation to “catch … Continue reading
Posted in Uncategorized
2 Comments