Category Archives: Uncategorized

Why I don’t want rockstars, ninjas, or wizards

I don’t want a rockstar. Rockstars are arrogant messes who steal the spotlight, trash hotel rooms, and leave the rest of the band to apologize and clean up. I don’t want a ninja. Ninjas are dishonorable and would sooner stab … Continue reading

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Social Games in the IGF

Anyone who knows me knows I’ve been loudly encouraging independent game developers to begin playing with Facebook and social games. Out of 568 entries for the 2012 Independent Games Festival, a handful are playable on or with Facebook. And while … Continue reading

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Who Color is for.

This is the image that appears when you use Color, illustrating what I can only assume is the ideal user behavior from the perspective of the developers. It’s captioned “Take photos together.” But this isn’t an illustration of people taking … Continue reading

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What cards do.

One of my goals for 2011 is to make significant progress towards publishing my first non-digital game. So as this year moves forward, I’ll be putting more and more thought into designing Billy Pilgrim, my tentatively-titled card game about love … Continue reading

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What I believe.

2010 turned out to be a difficult year for me. Over a period of 14 months, I had a lot of what I believed thrown into question — about privacy, about my career, about my passion for games. I spent … Continue reading

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Sight Unseen

In a recent video, Zero Punctuation’s Yahtzee Croshaw described Nintendo’s 3DS — first introduced at E3 — as “a concept that is literally impossible to demonstrate in picture or in video, which rather shoots the advertising potential in the foot.” … Continue reading

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Foursquare: games, services, and game-like services

Or: How I learned to stop worrying and love the link-bait. I worked alongside Dennis Crowley at area/code over the summer of 2007, so it’s been fun for me to watch the meteoric rise of Foursquare. From its debut at … Continue reading

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Pardon our dust.

Sorry folks. In the midst of a transition to a new blog template. Apologies for the rough edges.

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On Diamond, Pearl, and the theoretical PokéMMO.

Pokémon Diamond and Pearl take everything I adored about the original Game Boy games… and keep it exactly the same. Same simple visual aesthetic; same synthesized battle cries; same basic battle system; same super-cute creatures and the motivation to “catch … Continue reading

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