Since 2008, I’ve been designing games for companies like Zynga, Disney, PopCap, and Harmonix—and have helped launch acclaimed titles like Gardens of Time, Café World, and HoloVista.
Most recently, I spent two years helping make the world more musical at Harmonix, working as the product owner and design lead of Fortnite Festival’s Jam System.
I believe in the social potential of play, and I love helping people make meaningful social connections through playful experiences.
Pardon our dust.
This old site needs a fresh coat of paint. Thank you for your patience.