A list of presentations given on design and games:
The Shape of HoloVista: Crafting Mechanics for Immersive Storytelling
Game Developers Conference, March 2022
Designing for Failure: An R&D Process for Prototyping Casual Game
Pocket Game Connects, June 2017
Casual Connect Seattle, August 2017
Make Bad Games: Duct Tape Award Acceptance Rant
Game Developers Conference, March 2013
Less Talk, More Rock: Duct Tape Award Acceptance Rant
Game Developers Conference, March 2012
Prototyping for Social Games: When Metrics and Precedents Just Won’t Cut It
PRACTICE: Game Design in Detail, October 2011
The Beauty of Constraint
Guest lecture at UC Santa Cruz, October 2011
You’re Doing it Wrong! A Social Game Design Rant
Game Developers Conference, March 2011
Playdom’s City of Wonder: A Social Postmortem
Game Developers Conference, March 2011
David vs. Goliathville: A Call to Arms for Indie Social Game Designers
Montreal International Game Summit, November 2010
Refrigerator Door: Elements of Social Game Design
Jalloo Gaming & Animation Festival, June 2010
Long-Tail Game Design: Building Successful Games for Social Networks
Montreal International Game Summit, November 2009
Gotland Game Conference, May 2011