Hypertext > static text.

At least, this is the conclusion I reach in my review of McKenzie Wark’s Gamer Theory, published as part of my Off the Grid column on Joystiq. Wark developed the hypertext version of Gamer Theory first, later including the first round’s comments and criticisms into a print-based version published by Harvard University Press. In tandem with the dead-tree issuing, he also introduced Gamer Theory Version 2.0, which re-opens the commenting system for the digital text.

The result of this dual-publication is the inevitable comparison between the two mediums. In my opinion, hypertext clearly comes out on top. The text is made stronger by its original format, and the accompanying commentary serves the text better when offered simultaneously, rather than being pushed to an endnotes section.

Arguably, however, the hypertext version is stronger because the content was originally conceived as hypertext. And Wark has already commented on my review, stating that “are supposed to be different reading experiences. The former stresses the role of the comments more while the later ‘hides’ them a bit to produce a more linear reading feel.”

Still, I do wish that Wark experimented more with the print medium, rather than intentionally working within convention. His decision though. Wark’s (hopefully) coming to Bard toward the end of the month for a small conference on games and conflict. I look forward to meeting him.

Also, the senior project is done. I plan on posting some of the material on my site in due time. I’ve already looked into installing MediaWiki, and my host doesn’t support it (yet).

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