Categories
Uncategorized

On Diamond, Pearl, and the theoretical PokéMMO.

Pokémon Diamond and Pearl take everything I adored about the original Game Boy games… and keep it exactly the same. Same simple visual aesthetic; same synthesized battle cries; same basic battle system; same super-cute creatures and the motivation to “catch them all.”

Nothing’s changed in the latest franchise titles. Instead, more has been added on top of the already-perfect formula. Your pokemans can do more than just battle; they breed, dance, and compete in beauty competitions. The trading is made easier by local wireless connection, and the super-amazing Craigslist-esque Global Trading Station. You’re still out to catch all of them, but now there are more to catch. What’s most amazing, is that all these additions to the formula actually work. I love these games.

The logical next step for the series seems to be a massively multiplayer experience. A lot of people agree on this point. But how would a PokéMMO work? Here’s what I’m seeing:

  • The Lo-Fi MMO aesthetic. We don’t need high-poly-counts! Eschew complicated graphics for quick-loading, low-bandwidth, stylized simplicity, similar to the graphics already present in Pokémon games.
  • Turn-based battles. In an MMO? Well, yeah. Pokémon’s never been about who can click faster, so why change that now? We’ve limited ourselves to the standards set by WoW and those that preceded it for far too long. But how would turn-based battle work in a Massive game? Well, for starters…
  • Battles occur outside of normal game-space. Anytime a player enters a battle, that player is taken to a separate screen, outside of the overworld of the game. The player’s avatar remains in the game-space, but indicates that the player is in battle.
  • The first random-encounter MMO. Players walking in particular areas can randomly encounter wild Pokemon, and enter battles. Sensing a pattern here? A lot of these details keep PokéMMO in much the same realm as its single-player ancestors. If it isn’t broke, why fix it? And why go out of our way to make PokéMMO like every other Massive out there?
  • Entirely PVP. Every player in the PokéMMO world is a trainer. Players can talk to other trainers, and request battles in 1v1, or 2v2 flavor. Battles are necessary for leveling up pokemans, but players must all consent before fighting. Trainer battles, like all battles, occur outside of the game-space. The avatars of the trainers in battle indicate that those trainers are battling each other.
  • Players can watch other players battle. If two or more trainers are battling, other players can see their avatars in the overworld, and have the option to enter a spectator mode to watch the battle in progress. Spectating players can cheer for particular trainers in battles, and this encouragement can have an effect on the match.

Like the Pokémon games, the PokéMMO should practice a clear-cut delineation between the simple world of the characters, and the fantastic battles of the Pokémon. This has always been a conscious separation in the design of the Pokémon games. The simple, squat sprites give way to more stylized representations of both pocket monsters and trainers when a battle commences. This same division should be practiced in the MMO. It encourages players to use their imaginations, and Pokémon has always been about imagination.

The final element of a successful PokéMMO should be an open-endedness in the world and narrative design. “Make your own Pokémon adventure!” the box would say. Allow players to tell their own stories, develop their own teams of devoted Pokémon, and take on the world at their own pace.

Well, it’s a start, anyway. Any other ideas? Am I wrong about this being the first turn-based MMO? The first with random encounters? Am I wrong about everything?

3 replies on “On Diamond, Pearl, and the theoretical PokéMMO.”

It sounds awesome, but there’d have to be a few changes. For instance, what would happen if two people are battling and one of them physically leaves for a baseball practice with the system still on? There’s still much to consider… What about small passages like in the original red/blue/yellow games? Eventually some roads could be blocked by people battling, walking, or cycling.

Also, there shouldn’t be a reason this game couldn’t make it into a 3D transition. Just make it more free form, like morrowind or obilivion in this case. There’s no real in game walls here or trees you can’t walk pass like in the game boy/ds games. If there’s one thing to ever take from WoW its the way it’s world map worked. If not WoW then… FF3 for the super nintendo/FF6 for the advance. You could, in theory, go anywhere in the world if you wanted to go there. And the world looped over if you went to one of it’s edges. If there’s something not to take from this idea, maybe it’s the fact that if you went to the top of the world you’d end up on the bottom of it… North and south poles would be nice to add here like a real world would have.

The Formula shouldn’t be changed -much- from the Gameboy versions… you’re right about that.
-Trainers from the original games would be the other players.
-Random encounters would be perfectly fine.
-Turn-based battles will however have a 16 second time limit for each turn or something to keep players from leaving in the middle of battles.*
-Shops to buy stuff from and also NPCs to talk to when you feel like it.
-Gym Badges to collect!
-Some form of Elite Four, NPC or not…**
-Use a personal PokéDex to provide information on all the Pokémon you meet.
-Hundreds of Pokémon to collect, raise, and evolve!
-Characters from all the Shows!***

* Single player battles wouldn’t need a timer, only when battling other real-time players.
**Players would replace the default elite four NPCs, only if a player who is qualified attends the elite four gym or whatever.
***Why not make the world big enough to see every character in the entire series? Make locations look familiar and jump like right out of the show!

That’s what I think would be nice to have in a PokéMMO…

23April 20, 2012 at 6:34 pm3a2Mind Jack Bad Things1. It takes forever just to chagne from mind to mind.2. It has a horribly loud static when your leaving and entering a guys mind.3. The AI’s are never take cover they just stand out in the open.4. The plot doesn’t exist.5. In multi-player mode you have to be in level 24 to earn the write to make your own teams.6. The enemies cant hit shit.7. After 6 hrs of playing they drop a bomb. 8. Voice acting is horrible.9. The robots shoot the ground.10. The bosses are pointless.11. You can make a monkey army only to get a game freeze 5 seconds later.12. Ever single time you lose you lose all your guns and ammo.13. And Worst of all !!!!! It made Angry Joe curse so loud the whole planet heard it.Mind Jack Good Things1. Exactly !!!!!c8

Leave a Reply

Your email address will not be published. Required fields are marked *