There's a small problem with Enemy Chocolatier.

It’s not exactly a runaway feedback loop, but it’s close. As I explain in my Off the Grid review, players earn points in Cheapass Games’ Enemy Chocolatier by owning neighborhoods. Once a player is earning points, he does so every round, with no guaranteed way for other players to stop him. The points end up snowballing (especially as that player continues to purchase new properties as his points steadily increase), and often the game’s outcome is apparent two-to-three rounds before it actually ends. As much as I like the game, I have to admit that it’s not fun to know you’re going to lose. There are definitely ways to hack and tweak the gameplay, but I’ve been a bit too busy to think them up myself.

I’m in Georgia this week, no doubt lying out on a floating dock, dreaming about Scottypedia (which is now technically possible thanks to my awesome hosts!). In recent news, Bonnie was on national television, and I’m starting as a full-time Joystiq blogger next Monday. We’re also moving to the city, but that’s a whole ‘nother post.

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