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Zombies should stay buried.

At least, that’s the perspective taken in The Filler, a new card game I designed for The Escapist. One player takes on the fictional role of the Filler, a nice if somewhat withdrawn individual who uses his portable cement mixer to fill in graves with concrete, to prevent zombies from escaping. The other player is, of course, the zombie horde, whose sole task is to make the Filler’s life more difficult, and possibly get him fired from his job. Hilarity ensues.

Dry wit aside, I’m happy with how The Filler turned out. It was my first foray into resource-focused gameplay, and I enjoyed the process of tweaking and re-tweaking the numbers. Next month (fingers crossed), I’ll be premiering the game I intended on premiering this month, which is my first attempt at designing a board game. Panic ensues.

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