At GDC this year, I was one of 25 individuals accepted to attend the conference as IGDA student scholars, an honor which included a free pass to the event, pairing with an industry mentor, and a full day of orientation and studio tours. This was last Tuesday.
The student scholars were a mixture of various backgrounds and disciplines. Some of them were undergrads (like me), but others were graduate students, and the group ranged widely in age. The disciplines and interests of the students varied widely as well, with artists, designers, coders, and audiophiles all equally represented.
Darius Kazemi met up with us before lunch and went over some networking basics. I asked him if it was creepy to introduce myself to people, having recognized them from Flickr photos or their blog. Other people inquired about business card etiquette, asking for jobs (Darius says: “you don’t”), and other minutiae of the networking scene that we’re all just now starting to learn. I’ve been reading Darius’s site for some time now, so it was great to meet him in person.
My time with my industry mentor was somewhat limited due to our busy schedules, which was unfortunate. I was paired with Lasse Seppänen, a production lead at Remedy Entertainment. At the moment, Lasse is hard at work heading the team for Alan Wake, a psychological thriller with an unannounced launch date for Xbox 360 and Windows Vista. The best talk we had was by far the most straightforward, sitting cross-legged on the floor of Moscone West, eating lunch while Lasse explained the steps he took to end up at Remedy, and his transition from designer to production lead. What’s still amazing to me is that he spent years in mobile game development, and yet was able to make a quick and easy transition over to production lead on a major console and computer title.
Lasse was incredibly nice, and eager introduce me to his friends and colleagues. In a way, it was also comforting to learn that someone who has achieved so much success in the industry could have started out the same way as I — with the realization that no other profession could bring them as much pleasure as developing games. Lasse threw caution to the wind and dedicated his time and energy solely to games, early on in his career. I can see myself making a similar leap of faith sometime in the near future, and it was a point I felt we could both relate to.
Of course, one of the benefits to being a student scholar was having an opportunity to attend the conference. I’ll continue posting throughout the next week or so, covering highlights from GDC, as well as some of the smaller things that got my gears turning. This is taking longer than expected. So much for short posts.