From Milan (and via We-Make-Money-Not-Art), comes a bizarre, but arguably worthwhile big game concept: to make the process of play not only enjoyable, but productive as well. Welcome to Dark Treasure (Tesoro Scuro), the gaming adjunct of a slick little Italian pooper-scooping service known as Pooptopia.
Pooptopia relies on a community of users to identify instances of dog poo in the city of Milan. Once identified, Pooptopia sends out an individual on a moped to scoop the “dog litter,” and dispose of it properly. The system is apparently funded by the city itself, meaning the official scooter scoopers are paid for their work, which is comforting to know.
The gaming portion of this is simplistic: A user aligns him/herself with one of three teams. If a user sees dog poo in Milan, they take a picture of it, and send it to the Pooptopia e-mail address, earning points for their team. Bonus points are promised if the user can identify the area in which the poop was seen (which seems like an important detail to me). A prize is offered to the top “poo-hunter” each week, which makes the team mechanic unnecessary, considering the individual is ultimately credited and rewarded, and not the conglomerate.
While earnest in terms of its concept, Dark Treasure fails to seem enjoyable in the overall, in part because the goals of the entire project seem a little jumbled. Consider that the game is being used as an incentive for members of the community to locate and report instances of “doggy doo;” the creators expect players to want to play a game that is fun, and in playing that game, they will indirectly assist the “Pooptopia” system. The play itself, however, is not really expected to be that rewarding, as evidenced by the fact that the official Pooptopia site pronounces the goal of the game to be the sanitization of Milan, rather than simply the pleasure of playing. So, basically, the game is intended to be an incentive to clean up the city, even though cleaning up the city is intended to be the incentive to play the game. (Huh?)
Still, the notion of productivity through gameplay is interesting and always worth pursuing, and Dark Treasure stands as a unique intersection of the “Serious Games†ideology and “Big Games†execution.
Since Apple first introduced the accelerometer in the late Powerbooks (intended as a safety feature), there’s been a persistant question of “how can we play with this?” floating in the heads of Mac fans and those of the techie persuasion.
My most recent travels around Ireland happened to last the entirety of this year’s
We went to
Beyond the woes of our prolonged stay in Dublin Airport,
We didn’t stay overnight in the airport before returning to Dublin, which was for the best considering the Beauvais “Airport” consisted largely of an oversized rental tent (if your daughter’s Bat-Mitzvah was supposed to be outside, and it rains, you order this kind of tent). We were happy to have traveled, but we’re happy to now have a day or so to be home, off our feet and figuring out the logistics for the summer and fall. Tomorrow, we meet up with Stephie, and head south in a rented car. Left side of the road, left side of the road…
The article begins by talking about
Japanese developers continue to understand the importance of simplicity in portable game titles, even when most American developers don’t. This explains why a series like Nintendo’s “bit Generations” can go completely unmentioned in North America. At least we have
York was also home to England’s National Railway Museum, which features a large number of actual trains from the country’s long history of… trains. I forgot to mention that before, but it was still worth mentioning.
London’s home to a lot of very big museums, most of which are free, so it was a great opportunity to see a lot of wild and crazy stuff. The British Museum is home to a lot of imperial acquisitions, including the Rosetta Stone, which I was pretty jazzed about seeing.
Returning to the city, we saw the standard sights of London, like Big Ben, and Parliament (“Isn’t that Parliament? Isn’t that what they blew up in V for Vendetta?). We took a trip up in the London Eye, which is essentially a giant ferris wheel, except taken much more seriously. It offered a beautiful view of London, from around 130 metres (about 425 feet) in the air.
Our last stop in Britain was the city of Cardiff, in Wales. Cardiff’s a coastal city, but weather and developing sickness kept us from enjoying it to the fullest extent. As such, we had a great excuse to take it easy on our last few days in Britain. We found an amazing little Indian diner across from our hostel, and spent our last evening eating ice cream in front of a TV, watching episodes of Friends, and a documentary on The Dark Side of Hippos. It was so nice.
It figures that I finally remove