I think I have a love/hate relationship with New York — that is to say that I think I will have a love/hate relationship with New York very, very soon. In an interview from 2001, Eric Zimmerman — co-founder and CEO of gameLab — had this to say about the city that never sleeps (or is that Vegas?):
We’re working in New York City, which is a complete wasteland as far as the game industry is concerned–but we’d like to counter the California-based culture of US gaming with new kinds of aesthetic languages, new genres of narrative and cultural content, and (of course) new forms of gameplay.
Of course, five years down the line, the situation hasn’t changed. The New York industry scene is still dry, with only a few notable exceptions. If NYC is to be the potential front for innovation in western game design, as Zimmerman suggests above, it’s still got a ways to go.
But then, in an entirely selfish way, I wonder if I want New York to become the scene for innovative game design in the US. I’ve spent my entire life on the east coast of America, and especially after this semester in the perpetually-gray city of Dublin, I feel like I’m going to want a little less cloud in my life after college, and a little more sun.
Even thinking about this makes me feel a little guilty. After all, I’ve felt more than a little resentment regarding the bias the games industry has towards the west coast (E3 2007 in Philly, everyone!), and I wholly acknowledge my own duplicity when it comes to this problem. Still, I can understand the draw many companies feel to the warm west, and wonder if maybe the gloomy weather acts as a sort of filter, which ensures a large number of backward-thinking developers will depart for the other side of country to leave the forward-thinkers in Manhattan.
Or maybe there’s something in the water…
Update: Okay, maybe I was being a bit harsh in the above post, with regards to the state of creative game design on the west coast. I completely forgot about Cloud, and, more importantly, the MFA program through which it’s being developed. At this point, I’m not really thinking about grad school, but USC’s Interactive Media Division seems to be doing some pretty great things in game design. Just food for thought. -sj
Update 2: We’ve heard from the east coast, and the west coast. But what about Texas? Gamasutra tackles this question in its latest feature, Can Austin Become the Hollywood of Games?, a wrapup from one particularly lively panel from the recent SxSW conference. -sj
Two Tuesdays ago, we hit up Howth, a bubble-shaped town on the east coast on Ireland. I had some delicious fresh cod (fried, with salt and vinegar; yum), and Bonnie and I went out on the famous cliff walks. After wondering amongst muddy hills, and prickly bushes, we discovered that we weren’t on the famous cliff walks after all, but rather a random path that wasn’t really meant for humans. We found the real path, but we were already wet from the rain, and muddy from the- well, mud. (Admittedly, it was quite fun.)
The Saturday before last, Bonnie and I went south to Waterford, a town best known for its crystal, for which it’s known worldwide. A tour through the facilities allowed us to see glass-blowers in action, as well as other elements of the process. We also saw a lot of pretty things we couldn’t afford.
Last Tuesday was for Kells, best known for the Book of Kells, which is in Dublin, and not Kells. Kells itself is a neat little town, with a fake lighthouse in the middle of nowhere, a few nifty cemeteries, and quite a few big celtic crosses.
Leading up to St. Paddy’s were a few days of Dublin wanderings. Johnny and his cohorts hit up the classic Dublin sights (Jameson Distillery, Guinness Storehouse, etc.), while Bonnie and I took Elaine around to more humble, free things. On Thursday everyone made their way to Smithfield to see Grupo Puja, a bunch of acrobats and musicians from Argentina and Spain, who played repetetive, ambient rock music while others did aerial stunts on a giant metal ball moving a hundred feet in the air). It was pretty cool, unlike the weather, which was pretty cold. We went out for drinks afterward to warm up.
I’m supposed to have a lot to say about Paddy’s Day, but I really don’t. It was, however, a fun day. We made it in to town around 11 or 12, and tried our best to secure a good place to watch the parade. The streets were flooded with people, and lots of lots of green. In the Temple Bar area, the streets were just as crowded, and in the pubs, there was scarcely room to breathe. We did an admittedly minimal amount of drinking in Dublin that day, returning to Bonnie’s flat around five to order Pizza and watch Arrested Development. When I say ‘we’, I mean Bonnie, myself, and Elaine. Johnny and his friends made it a pint-filled day, returning to UCD around 11:30. All of our guests left Saturday morning, giving us a lazy day filled with Cheez-its (thanks to Andy, Michelle and Shayla!), and homemade vegetable korma (thanks to Uncle Ben and Patak’s!).
Bookchin, an L.A. artist and professor at the California Institute of the Arts, executed
On Tuesday, Bonnie and I hit up Powerscourt, a large estate with beautiful gardens, in County Wicklow. Walking around the property was quite a trip, as the owners of the property had imported trees from all around the world. I didn’t even know you could do that. Also worth noting were the recreation of a Japanese garden, and the tiny pet cemetary, where the various ponies and puppies of the old family had been buried.
And today is… my birthday! ^_^