As much is it hurts me to say, I have yet to play Valve’s Portal, that puzzle FPS that everybody is talking about. In fact, I probably won’t play it for at least six months, possibly longer, though I won’t let that get in the way of my talking about it.
So the popular word is that Portal‘s a fantastic game, but it’s short. The discussion of it reminds me a lot of Rez, another short but sweet game, and makes me wonder if compacted, succinct experiences might be a worthwhile direction for the industry to work toward.
You see, games like Rez and Portal are in opposition to the intentional bloating of modern RPGs, which is often done as a justification of value. A lot of games these days seem to be judged by their length, which is problematic because a 60-hour story isn’t necessarily a good story, and the only thing worse than a bad story is a bad story that’s incredibly long.
Indeed, the main criticism of Portal seems to be that it’s too short, but I wonder if maybe that’s because we as critics and gamers aren’t used to intentionally short experiences. The desire to want more isn’t a bad feeling to leave players with. What’s worse is leaving players feeling tired, and ready to move on. The best films end too soon; the best songs are too short — so why, in games, if the experience ends and leaves us wanting more, do we mark that as a negative?
I say that Playstation Network, Xbox Live Arcade, and Wii Ware are terrific opportunities for “short and sweet” games to thrive. Give me 4 hours of great game over 30 hours of “alright.” Give me something I want to re-play over something I’d rather not bother with (I don’t think I’ll ever feel the need to replay Twilight Princess; it just wasn’t enjoyable enough from end to end — and don’t get me started on Okami).
Hey, virtually nonexistent readership! Any other “short and sweet” games I should be aware of?