Released August 2010 on Facebook, by Playdom
Roles: game designer, user experience designer, writer
My first shipped title at Playdom was City of Wonder, a city-building social game that took the engine and core mechanics from Social City and added a casual tech tree, several eccentric characters, PVP, and an ever-evolving adventure through the ages of time — starting in the stone age and expanding through the modern era and beyond. City of Wonder was a record-breaking success at Playdom, reaching over 1 million players a day, and over 10 million every month.
Press:
- “Playdom Outdoes Itself with New Facebook Game, City of Wonder,” Inside Social Games, Aug 20, 2010
- Gamezebo Review, Oct 4, 2010